Merge pull request #11946 from flodavid/gamemode

Enable (Feral Interactive) Gamemode on Linux
This commit is contained in:
liamwhite 2023-11-29 12:33:09 -05:00 committed by GitHub
commit 337e37f91d
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 583 additions and 9 deletions

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@ -174,6 +174,15 @@ if(ANDROID)
)
endif()
if (UNIX)
target_sources(common PRIVATE
linux/gamemode.cpp
linux/gamemode.h
)
target_link_libraries(common PRIVATE gamemode)
endif()
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE

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@ -0,0 +1,39 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <gamemode_client.h>
#include "common/linux/gamemode.h"
#include "common/settings.h"
namespace Common::Linux {
void StartGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
}
void StopGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
}
void SetGamemodeState(bool state) {
if (state) {
StartGamemode();
} else {
StopGamemode();
}
}
} // namespace Common::Linux

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@ -0,0 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::Linux {
/**
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StartGamemode();
/**
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StopGamemode();
/**
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
* @param state The new state the gamemode should have
*/
void SetGamemodeState(bool state);
} // namespace Common::Linux

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@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
return "Services";
case Category::Paths:
return "Paths";
case Category::Linux:
return "Linux";
case Category::MaxEnum:
break;
}

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@ -429,6 +429,9 @@ struct Values {
true,
true};
// Linux
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;

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@ -41,6 +41,7 @@ enum class Category : u32 {
Multiplayer,
Services,
Paths,
Linux,
MaxEnum,
};