Common: Remove mem_arena.cpp/h
It is superfluous for Citra. (It's only really necessary if you're doing JIT. We were using it but not taking any advantage from it.) This should make 32-bit builds work again.
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5 changed files with 31 additions and 560 deletions
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@ -2,10 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/mem_arena.h"
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#include "core/mem_map.h"
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@ -13,100 +11,51 @@
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namespace Memory {
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u8* g_base; ///< The base pointer to the auto-mirrored arena.
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u8* g_exefs_code; ///< ExeFS:/.code is loaded here
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u8* g_system_mem; ///< System memory
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u8* g_heap; ///< Application heap (main memory)
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u8* g_heap_linear; ///< Linear heap
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u8* g_vram; ///< Video memory (VRAM) pointer
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u8* g_shared_mem; ///< Shared memory
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u8* g_dsp_mem; ///< DSP memory
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u8* g_kernel_mem; ///< Kernel memory
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static MemArena arena; ///< The MemArena class
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namespace {
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u8* g_exefs_code; ///< ExeFS:/.code is loaded here
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u8* g_system_mem; ///< System memory
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u8* g_heap; ///< Application heap (main memory)
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u8* g_heap_linear; ///< Linear heap
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u8* g_vram; ///< Video memory (VRAM) pointer
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u8* g_shared_mem; ///< Shared memory
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u8* g_dsp_mem; ///< DSP memory
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u8* g_kernel_mem; ///< Kernel memory
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static u8* physical_bootrom; ///< Bootrom physical memory
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static u8* uncached_bootrom;
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static u8* physical_exefs_code; ///< Phsical ExeFS:/.code is loaded here
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static u8* physical_system_mem; ///< System physical memory
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static u8* physical_fcram; ///< Main physical memory (FCRAM)
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static u8* physical_heap_gsp; ///< GSP heap physical memory
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static u8* physical_vram; ///< Video physical memory (VRAM)
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static u8* physical_shared_mem; ///< Physical shared memory
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static u8* physical_dsp_mem; ///< Physical DSP memory
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static u8* physical_kernel_mem; ///< Kernel memory
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// We don't declare the IO region in here since its handled by other means.
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static MemoryView g_views[] = {
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{&g_exefs_code, &physical_exefs_code, EXEFS_CODE_VADDR, EXEFS_CODE_SIZE, 0},
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{&g_vram, &physical_vram, VRAM_VADDR, VRAM_SIZE, 0},
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{&g_heap, &physical_fcram, HEAP_VADDR, HEAP_SIZE, MV_IS_PRIMARY_RAM},
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{&g_shared_mem, &physical_shared_mem, SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, 0},
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{&g_system_mem, &physical_system_mem, SYSTEM_MEMORY_VADDR, SYSTEM_MEMORY_SIZE, 0},
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{&g_dsp_mem, &physical_dsp_mem, DSP_MEMORY_VADDR, DSP_MEMORY_SIZE, 0},
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{&g_kernel_mem, &physical_kernel_mem, KERNEL_MEMORY_VADDR, KERNEL_MEMORY_SIZE, 0},
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{&g_heap_linear, &physical_heap_gsp, HEAP_LINEAR_VADDR, HEAP_LINEAR_SIZE, 0},
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struct MemoryArea {
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u8** ptr;
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size_t size;
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};
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/*static MemoryView views[] =
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{
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{&m_pScratchPad, &m_pPhysicalScratchPad, 0x00010000, SCRATCHPAD_SIZE, 0},
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{NULL, &m_pUncachedScratchPad, 0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
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{&m_pVRAM, &m_pPhysicalVRAM, 0x04000000, 0x00800000, 0},
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{NULL, &m_pUncachedVRAM, 0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
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{&m_pRAM, &m_pPhysicalRAM, 0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM}, // only from 0x08800000 is it usable (last 24 megs)
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{NULL, &m_pUncachedRAM, 0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
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{NULL, &m_pKernelRAM, 0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
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// We don't declare the IO regions in here since its handled by other means.
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static MemoryArea memory_areas[] = {
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{&g_exefs_code, EXEFS_CODE_SIZE },
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{&g_vram, VRAM_SIZE },
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{&g_heap, HEAP_SIZE },
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{&g_shared_mem, SHARED_MEMORY_SIZE},
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{&g_system_mem, SYSTEM_MEMORY_SIZE},
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{&g_dsp_mem, DSP_MEMORY_SIZE },
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{&g_kernel_mem, KERNEL_MEMORY_SIZE},
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{&g_heap_linear, HEAP_LINEAR_SIZE },
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};
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// TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
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// implement those.
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};*/
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static const int kNumMemViews = sizeof(g_views) / sizeof(MemoryView); ///< Number of mem views
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}
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void Init() {
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int flags = 0;
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for (size_t i = 0; i < ARRAY_SIZE(g_views); i++) {
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if (g_views[i].flags & MV_IS_PRIMARY_RAM)
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g_views[i].size = FCRAM_SIZE;
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for (MemoryArea& area : memory_areas) {
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*area.ptr = new u8[area.size];
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}
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g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &arena);
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MemBlock_Init();
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LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap,
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physical_fcram);
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LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p", g_heap);
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}
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void Shutdown() {
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u32 flags = 0;
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MemoryMap_Shutdown(g_views, kNumMemViews, flags, &arena);
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arena.ReleaseSpace();
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MemBlock_Shutdown();
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g_base = nullptr;
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g_exefs_code = nullptr;
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g_system_mem = nullptr;
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g_heap = nullptr;
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g_heap_linear = nullptr;
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g_vram = nullptr;
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g_shared_mem = nullptr;
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g_dsp_mem = nullptr;
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g_kernel_mem = nullptr;
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physical_bootrom = nullptr;
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uncached_bootrom = nullptr;
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physical_exefs_code = nullptr;
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physical_system_mem = nullptr;
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physical_fcram = nullptr;
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physical_heap_gsp = nullptr;
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physical_vram = nullptr;
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physical_shared_mem = nullptr;
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physical_dsp_mem = nullptr;
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physical_kernel_mem = nullptr;
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for (MemoryArea& area : memory_areas) {
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delete[] *area.ptr;
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*area.ptr = nullptr;
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}
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LOG_DEBUG(HW_Memory, "shutdown OK");
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}
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@ -105,18 +105,6 @@ struct MemoryBlock {
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Base is a pointer to the base of the memory map. Yes, some MMU tricks
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// are used to set up a full GC or Wii memory map in process memory. on
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// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
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// some things are mirrored too many times, but eh... it works.
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// In 64-bit, this might point to "high memory" (above the 32-bit limit),
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// so be sure to load it into a 64-bit register.
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extern u8 *g_base;
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// These are guaranteed to point to "low memory" addresses (sub-32-bit).
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// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
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// 32-bit: Same as the corresponding physical/virtual pointers.
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extern u8* g_heap_linear; ///< Linear heap (main memory)
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extern u8* g_heap; ///< Application heap (main memory)
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extern u8* g_vram; ///< Video memory (VRAM)
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