Pica: Use zero for the SecondaryFragmentColor source.

- This is a workaround until we support fragment lighting.
This commit is contained in:
bunnei 2015-05-25 18:45:05 -04:00
parent dcbc653b90
commit 33b9abb91e
3 changed files with 21 additions and 11 deletions

View file

@ -240,6 +240,7 @@ struct Regs {
enum class Source : u32 {
PrimaryColor = 0x0,
PrimaryFragmentColor = 0x1,
SecondaryFragmentColor = 0x2,
Texture0 = 0x3,
Texture1 = 0x4,