Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
This commit is contained in:
parent
2e3601f415
commit
33ba604fd9
10 changed files with 601 additions and 97 deletions
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@ -6,11 +6,16 @@
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#include <sstream>
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#include <QBoxLayout>
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#include <QFileDialog>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QSignalMapper>
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#include <QSpinBox>
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#include <QTreeView>
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#include "video_core/shader/shader_interpreter.h"
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#include "video_core/shader/shader.h"
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#include "graphics_vertex_shader.h"
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@ -19,7 +24,7 @@ using nihstro::Instruction;
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using nihstro::SourceRegister;
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using nihstro::SwizzlePattern;
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GraphicsVertexShaderModel::GraphicsVertexShaderModel(QObject* parent): QAbstractItemModel(parent) {
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GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractItemModel(parent), par(parent) {
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}
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@ -36,7 +41,7 @@ int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const {
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}
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int GraphicsVertexShaderModel::rowCount(const QModelIndex& parent) const {
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return static_cast<int>(info.code.size());
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return static_cast<int>(par->info.code.size());
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}
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QVariant GraphicsVertexShaderModel::headerData(int section, Qt::Orientation orientation, int role) const {
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@ -64,21 +69,21 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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{
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switch (index.column()) {
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case 0:
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if (info.HasLabel(index.row()))
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return QString::fromStdString(info.GetLabel(index.row()));
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if (par->info.HasLabel(index.row()))
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return QString::fromStdString(par->info.GetLabel(index.row()));
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return QString("%1").arg(4*index.row(), 4, 16, QLatin1Char('0'));
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case 1:
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return QString("%1").arg(info.code[index.row()].hex, 8, 16, QLatin1Char('0'));
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return QString("%1").arg(par->info.code[index.row()].hex, 8, 16, QLatin1Char('0'));
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case 2:
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{
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std::stringstream output;
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output.flags(std::ios::hex);
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Instruction instr = info.code[index.row()];
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const SwizzlePattern& swizzle = info.swizzle_info[instr.common.operand_desc_id].pattern;
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Instruction instr = par->info.code[index.row()];
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const SwizzlePattern& swizzle = par->info.swizzle_info[instr.common.operand_desc_id].pattern;
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// longest known instruction name: "setemit "
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output << std::setw(8) << std::left << instr.opcode.Value().GetInfo().name;
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@ -242,6 +247,18 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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case Qt::FontRole:
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return QFont("monospace");
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case Qt::BackgroundRole:
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// Highlight instructions which have no debug data associated to them
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for (const auto& record : par->debug_data.records)
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if (index.row() == record.instruction_offset)
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return QVariant();
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return QBrush(QColor(255, 255, 127));
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// TODO: Draw arrows for each "reachable" instruction to visualize control flow
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default:
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break;
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}
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@ -249,13 +266,153 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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return QVariant();
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}
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void GraphicsVertexShaderModel::OnUpdate()
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{
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beginResetModel();
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void GraphicsVertexShaderWidget::DumpShader() {
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QString filename = QFileDialog::getSaveFileName(this, tr("Save Shader Dump"), "shader_dump.shbin",
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tr("Shader Binary (*.shbin)"));
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if (filename.isEmpty()) {
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// If the user canceled the dialog, don't dump anything.
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return;
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}
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auto& setup = Pica::g_state.vs;
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auto& config = Pica::g_state.regs.vs;
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Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup, Pica::g_state.regs.vs_output_attributes);
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}
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GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
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QWidget* parent)
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: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
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setObjectName("PicaVertexShader");
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auto input_data_mapper = new QSignalMapper(this);
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// TODO: Support inputting data in hexadecimal raw format
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for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
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input_data[i] = new QLineEdit;
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input_data[i]->setValidator(new QDoubleValidator(input_data[i]));
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}
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breakpoint_warning = new QLabel(tr("(data only available at VertexLoaded breakpoints)"));
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// TODO: Add some button for jumping to the shader entry point
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model = new GraphicsVertexShaderModel(this);
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binary_list = new QTreeView;
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binary_list->setModel(model);
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binary_list->setRootIsDecorated(false);
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binary_list->setAlternatingRowColors(true);
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auto dump_shader = new QPushButton(QIcon::fromTheme("document-save"), tr("Dump"));
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instruction_description = new QLabel;
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iteration_index = new QSpinBox;
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connect(this, SIGNAL(SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags)),
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binary_list->selectionModel(), SLOT(select(const QModelIndex&, QItemSelectionModel::SelectionFlags)));
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connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader()));
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connect(iteration_index, SIGNAL(valueChanged(int)), this, SLOT(OnIterationIndexChanged(int)));
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for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
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connect(input_data[i], SIGNAL(textEdited(const QString&)), input_data_mapper, SLOT(map()));
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input_data_mapper->setMapping(input_data[i], i);
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}
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connect(input_data_mapper, SIGNAL(mapped(int)), this, SLOT(OnInputAttributeChanged(int)));
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auto main_widget = new QWidget;
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auto main_layout = new QVBoxLayout;
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{
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auto input_data_group = new QGroupBox(tr("Input Data"));
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// For each vertex attribute, add a QHBoxLayout consisting of:
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// - A QLabel denoting the source attribute index
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// - Four QLineEdits for showing and manipulating attribute data
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// - A QLabel denoting the shader input attribute index
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auto sub_layout = new QVBoxLayout;
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for (unsigned i = 0; i < 16; ++i) {
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// Create an HBoxLayout to store the widgets used to specify a particular attribute
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// and store it in a QWidget to allow for easy hiding and unhiding.
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auto row_layout = new QHBoxLayout;
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row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
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for (unsigned comp = 0; comp < 4; ++comp)
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row_layout->addWidget(input_data[4 * i + comp]);
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row_layout->addWidget(input_data_mapping[i] = new QLabel);
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input_data_container[i] = new QWidget;
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input_data_container[i]->setLayout(row_layout);
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input_data_container[i]->hide();
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sub_layout->addWidget(input_data_container[i]);
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}
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sub_layout->addWidget(breakpoint_warning);
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breakpoint_warning->hide();
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input_data_group->setLayout(sub_layout);
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main_layout->addWidget(input_data_group);
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}
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{
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auto sub_layout = new QHBoxLayout;
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sub_layout->addWidget(binary_list);
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main_layout->addLayout(sub_layout);
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}
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main_layout->addWidget(dump_shader);
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{
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auto sub_layout = new QHBoxLayout;
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sub_layout->addWidget(new QLabel(tr("Iteration Index:")));
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sub_layout->addWidget(iteration_index);
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main_layout->addLayout(sub_layout);
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}
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main_layout->addWidget(instruction_description);
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main_widget->setLayout(main_layout);
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setWidget(main_widget);
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widget()->setEnabled(false);
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}
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void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
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auto input = static_cast<Pica::Shader::InputVertex*>(data);
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if (event == Pica::DebugContext::Event::VertexLoaded) {
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Reload(true, data);
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} else {
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// No vertex data is retrievable => invalidate currently stored vertex data
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Reload(true, nullptr);
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}
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widget()->setEnabled(true);
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}
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void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_data) {
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model->beginResetModel();
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if (replace_vertex_data) {
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if (vertex_data) {
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memcpy(&input_vertex, vertex_data, sizeof(input_vertex));
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for (unsigned attr = 0; attr < 16; ++attr) {
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for (unsigned comp = 0; comp < 4; ++comp) {
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input_data[4 * attr + comp]->setText(QString("%1").arg(input_vertex.attr[attr][comp].ToFloat32()));
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}
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}
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breakpoint_warning->hide();
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} else {
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for (unsigned attr = 0; attr < 16; ++attr) {
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for (unsigned comp = 0; comp < 4; ++comp) {
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input_data[4 * attr + comp]->setText(QString("???"));
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}
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}
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breakpoint_warning->show();
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}
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}
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// Reload shader code
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info.Clear();
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auto& shader_setup = Pica::g_state.vs;
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auto& shader_config = Pica::g_state.regs.vs;
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for (auto instr : shader_setup.program_code)
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info.code.push_back({instr});
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@ -265,49 +422,75 @@ void GraphicsVertexShaderModel::OnUpdate()
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u32 entry_point = Pica::g_state.regs.vs.main_offset;
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info.labels.insert({ entry_point, "main" });
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endResetModel();
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}
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// Generate debug information
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debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, 1, shader_config, shader_setup);
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void GraphicsVertexShaderModel::DumpShader() {
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auto& setup = Pica::g_state.vs;
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auto& config = Pica::g_state.regs.vs;
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// Reload widget state
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Pica::DebugUtils::DumpShader(config, setup, Pica::g_state.regs.vs_output_attributes);
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}
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GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
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QWidget* parent)
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: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
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setObjectName("PicaVertexShader");
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auto binary_model = new GraphicsVertexShaderModel(this);
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auto binary_list = new QTreeView;
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binary_list->setModel(binary_model);
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binary_list->setRootIsDecorated(false);
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binary_list->setAlternatingRowColors(true);
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auto dump_shader = new QPushButton(tr("Dump"));
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connect(dump_shader, SIGNAL(clicked()), binary_model, SLOT(DumpShader()));
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connect(this, SIGNAL(Update()), binary_model, SLOT(OnUpdate()));
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auto main_widget = new QWidget;
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auto main_layout = new QVBoxLayout;
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{
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auto sub_layout = new QHBoxLayout;
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sub_layout->addWidget(binary_list);
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main_layout->addLayout(sub_layout);
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// Only show input attributes which are used as input to the shader
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for (unsigned int attr = 0; attr < 16; ++attr) {
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input_data_container[attr]->setVisible(false);
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}
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for (unsigned int attr = 0; attr < Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); ++attr) {
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unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
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input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
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input_data_container[source_attr]->setVisible(true);
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}
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main_layout->addWidget(dump_shader);
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main_widget->setLayout(main_layout);
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setWidget(main_widget);
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}
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void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
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emit Update();
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widget()->setEnabled(true);
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// Initialize debug info text for current iteration count
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iteration_index->setMaximum(debug_data.records.size() - 1);
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OnIterationIndexChanged(iteration_index->value());
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model->endResetModel();
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}
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void GraphicsVertexShaderWidget::OnResumed() {
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widget()->setEnabled(false);
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}
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void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) {
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float value = input_data[index]->text().toFloat();
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Reload();
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}
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void GraphicsVertexShaderWidget::OnIterationIndexChanged(int index) {
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QString text;
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auto& record = debug_data.records[index];
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if (record.mask & Pica::Shader::DebugDataRecord::SRC1)
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text += tr("SRC1: %1, %2, %3, %4\n").arg(record.src1.x.ToFloat32()).arg(record.src1.y.ToFloat32()).arg(record.src1.z.ToFloat32()).arg(record.src1.w.ToFloat32());
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if (record.mask & Pica::Shader::DebugDataRecord::SRC2)
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text += tr("SRC2: %1, %2, %3, %4\n").arg(record.src2.x.ToFloat32()).arg(record.src2.y.ToFloat32()).arg(record.src2.z.ToFloat32()).arg(record.src2.w.ToFloat32());
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if (record.mask & Pica::Shader::DebugDataRecord::SRC3)
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text += tr("SRC3: %1, %2, %3, %4\n").arg(record.src3.x.ToFloat32()).arg(record.src3.y.ToFloat32()).arg(record.src3.z.ToFloat32()).arg(record.src3.w.ToFloat32());
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if (record.mask & Pica::Shader::DebugDataRecord::DEST_IN)
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text += tr("DEST_IN: %1, %2, %3, %4\n").arg(record.dest_in.x.ToFloat32()).arg(record.dest_in.y.ToFloat32()).arg(record.dest_in.z.ToFloat32()).arg(record.dest_in.w.ToFloat32());
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if (record.mask & Pica::Shader::DebugDataRecord::DEST_OUT)
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text += tr("DEST_OUT: %1, %2, %3, %4\n").arg(record.dest_out.x.ToFloat32()).arg(record.dest_out.y.ToFloat32()).arg(record.dest_out.z.ToFloat32()).arg(record.dest_out.w.ToFloat32());
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if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
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text += tr("Addres Registers: %1, %2\n").arg(record.address_registers[0]).arg(record.address_registers[1]);
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if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)
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text += tr("Compare Result: %1, %2\n").arg(record.conditional_code[0] ? "true" : "false").arg(record.conditional_code[1] ? "true" : "false");
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if (record.mask & Pica::Shader::DebugDataRecord::COND_BOOL_IN)
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text += tr("Static Condition: %1\n").arg(record.cond_bool ? "true" : "false");
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if (record.mask & Pica::Shader::DebugDataRecord::COND_CMP_IN)
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text += tr("Dynamic Conditions: %1, %2\n").arg(record.cond_cmp[0] ? "true" : "false").arg(record.cond_cmp[1] ? "true" : "false");
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if (record.mask & Pica::Shader::DebugDataRecord::LOOP_INT_IN)
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text += tr("Loop Parameters: %1 (repeats), %2 (initializer), %3 (increment), %4\n").arg(record.loop_int.x).arg(record.loop_int.y).arg(record.loop_int.z).arg(record.loop_int.w);
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text += tr("Instruction offset: 0x%1").arg(4 * record.instruction_offset, 4, 16, QLatin1Char('0'));
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if (record.mask & Pica::Shader::DebugDataRecord::NEXT_INSTR) {
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text += tr(" -> 0x%2").arg(4 * record.next_instruction, 4, 16, QLatin1Char('0'));
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} else {
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text += tr(" (last instruction)");
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}
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instruction_description->setText(text);
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// Scroll to current instruction
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const QModelIndex& instr_index = model->index(record.instruction_offset, 0);
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emit SelectCommand(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
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binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
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}
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