Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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2e3601f415
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33ba604fd9
10 changed files with 601 additions and 97 deletions
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@ -111,7 +111,7 @@ void GeometryDumper::Dump() {
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}
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void DumpShader(const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
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{
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struct StuffToWrite {
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u8* pointer;
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@ -294,7 +294,6 @@ void DumpShader(const Regs::ShaderConfig& config, const State::ShaderSetup& setu
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// Write data to file
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static int dump_index = 0;
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std::string filename = std::string("shader_dump") + std::to_string(++dump_index) + std::string(".shbin");
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std::ofstream file(filename, std::ios_base::out | std::ios_base::binary);
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for (auto& chunk : writing_queue) {
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@ -181,7 +181,8 @@ private:
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std::vector<Face> faces;
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};
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void DumpShader(const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
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// Utility class to log Pica commands.
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