video_core: Use un-shifted block sizes to avoid integer divisions

Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
This commit is contained in:
ReinUsesLisp 2019-05-10 04:17:48 -03:00
parent 28d7c2f5a5
commit 345e73f2fe
10 changed files with 78 additions and 60 deletions

View file

@ -36,10 +36,16 @@ struct alignas(64) SwizzleTable {
std::array<std::array<u16, M>, N> values{};
};
constexpr u32 gob_size_x = 64;
constexpr u32 gob_size_y = 8;
constexpr u32 gob_size_z = 1;
constexpr u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
constexpr u32 gob_size_x_shift = 6;
constexpr u32 gob_size_y_shift = 3;
constexpr u32 gob_size_z_shift = 0;
constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
constexpr u32 gob_size_x = 1U << gob_size_x_shift;
constexpr u32 gob_size_y = 1U << gob_size_y_shift;
constexpr u32 gob_size_z = 1U << gob_size_z_shift;
constexpr u32 gob_size = 1U << gob_size_shift;
constexpr u32 fast_swizzle_align = 16;
constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
@ -171,14 +177,16 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
const u32 block_height_size{1U << block_height};
const u32 block_depth_size{1U << block_depth};
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
width_spacing);
bytes_per_pixel, out_bytes_per_pixel, block_height_size,
block_depth_size, width_spacing);
} else {
SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
width_spacing);
bytes_per_pixel, out_bytes_per_pixel, block_height_size,
block_depth_size, width_spacing);
}
}
@ -249,16 +257,18 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y,
void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height) {
const u32 block_height_size{1U << block_height};
const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
gob_size_x};
for (u32 line = 0; line < subrect_height; ++line) {
const u32 gob_address_y =
(line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
((line % (gob_size_y * block_height)) / gob_size_y) * gob_size;
(line / (gob_size_y * block_height_size)) * gob_size * block_height_size *
image_width_in_gobs +
((line % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
const auto& table = legacy_swizzle_table[line % gob_size_y];
for (u32 x = 0; x < subrect_width; ++x) {
const u32 gob_address =
gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height_size;
const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x];
u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
u8* dest_addr = swizzled_data + swizzled_offset;
@ -271,14 +281,17 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32
void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height,
u32 offset_x, u32 offset_y) {
const u32 block_height_size{1U << block_height};
for (u32 line = 0; line < subrect_height; ++line) {
const u32 y2 = line + offset_y;
const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
const u32 gob_address_y =
(y2 / (gob_size_y * block_height_size)) * gob_size * block_height_size +
((y2 % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
const auto& table = legacy_swizzle_table[y2 % gob_size_y];
for (u32 x = 0; x < subrect_width; ++x) {
const u32 x2 = (x + offset_x) * bytes_per_pixel;
const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
const u32 gob_address =
gob_address_y + (x2 / gob_size_x) * gob_size * block_height_size;
const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
u8* source_addr = swizzled_data + swizzled_offset;
@ -291,16 +304,18 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
const u32 block_height, const std::size_t copy_size, const u8* source_data,
u8* swizzle_data) {
const u32 block_height_size{1U << block_height};
const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
std::size_t count = 0;
for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
const std::size_t gob_address_y =
(y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
((y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
(y / (gob_size_y * block_height_size)) * gob_size * block_height_size *
image_width_in_gobs +
((y % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
const auto& table = legacy_swizzle_table[y % gob_size_y];
for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
const std::size_t gob_address =
gob_address_y + (x / gob_size_x) * gob_size * block_height;
gob_address_y + (x / gob_size_x) * gob_size * block_height_size;
const std::size_t swizzled_offset = gob_address + table[x % gob_size_x];
const u8* source_line = source_data + count;
u8* dest_addr = swizzle_data + swizzled_offset;
@ -356,9 +371,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
if (tiled) {
const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
return aligned_width * aligned_height * aligned_depth;
} else {
return width * height * depth * bytes_per_pixel;