video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
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10 changed files with 78 additions and 60 deletions
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@ -36,10 +36,16 @@ struct alignas(64) SwizzleTable {
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std::array<std::array<u16, M>, N> values{};
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};
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constexpr u32 gob_size_x = 64;
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constexpr u32 gob_size_y = 8;
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constexpr u32 gob_size_z = 1;
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constexpr u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
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constexpr u32 gob_size_x_shift = 6;
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constexpr u32 gob_size_y_shift = 3;
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constexpr u32 gob_size_z_shift = 0;
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constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
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constexpr u32 gob_size_x = 1U << gob_size_x_shift;
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constexpr u32 gob_size_y = 1U << gob_size_y_shift;
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constexpr u32 gob_size_z = 1U << gob_size_z_shift;
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constexpr u32 gob_size = 1U << gob_size_shift;
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constexpr u32 fast_swizzle_align = 16;
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constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
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@ -171,14 +177,16 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
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void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
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u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
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bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
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const u32 block_height_size{1U << block_height};
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const u32 block_depth_size{1U << block_depth};
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if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
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SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
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bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
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width_spacing);
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bytes_per_pixel, out_bytes_per_pixel, block_height_size,
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block_depth_size, width_spacing);
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} else {
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SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
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bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
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width_spacing);
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bytes_per_pixel, out_bytes_per_pixel, block_height_size,
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block_depth_size, width_spacing);
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}
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}
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@ -249,16 +257,18 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y,
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height) {
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const u32 block_height_size{1U << block_height};
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const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
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gob_size_x};
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for (u32 line = 0; line < subrect_height; ++line) {
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const u32 gob_address_y =
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(line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
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((line % (gob_size_y * block_height)) / gob_size_y) * gob_size;
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(line / (gob_size_y * block_height_size)) * gob_size * block_height_size *
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image_width_in_gobs +
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((line % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
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const auto& table = legacy_swizzle_table[line % gob_size_y];
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for (u32 x = 0; x < subrect_width; ++x) {
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const u32 gob_address =
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gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
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gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height_size;
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const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x];
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u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
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u8* dest_addr = swizzled_data + swizzled_offset;
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@ -271,14 +281,17 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32
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void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height,
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u32 offset_x, u32 offset_y) {
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const u32 block_height_size{1U << block_height};
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for (u32 line = 0; line < subrect_height; ++line) {
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const u32 y2 = line + offset_y;
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const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
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((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
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const u32 gob_address_y =
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(y2 / (gob_size_y * block_height_size)) * gob_size * block_height_size +
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((y2 % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
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const auto& table = legacy_swizzle_table[y2 % gob_size_y];
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for (u32 x = 0; x < subrect_width; ++x) {
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const u32 x2 = (x + offset_x) * bytes_per_pixel;
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const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
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const u32 gob_address =
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gob_address_y + (x2 / gob_size_x) * gob_size * block_height_size;
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const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
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u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
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u8* source_addr = swizzled_data + swizzled_offset;
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@ -291,16 +304,18 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
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void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
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const u32 block_height, const std::size_t copy_size, const u8* source_data,
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u8* swizzle_data) {
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const u32 block_height_size{1U << block_height};
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const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
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std::size_t count = 0;
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for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
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const std::size_t gob_address_y =
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(y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
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((y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
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(y / (gob_size_y * block_height_size)) * gob_size * block_height_size *
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image_width_in_gobs +
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((y % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
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const auto& table = legacy_swizzle_table[y % gob_size_y];
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for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
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const std::size_t gob_address =
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gob_address_y + (x / gob_size_x) * gob_size * block_height;
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gob_address_y + (x / gob_size_x) * gob_size * block_height_size;
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const std::size_t swizzled_offset = gob_address + table[x % gob_size_x];
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const u8* source_line = source_data + count;
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u8* dest_addr = swizzle_data + swizzled_offset;
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@ -356,9 +371,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth) {
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if (tiled) {
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const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
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const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
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const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
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const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
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const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
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const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
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return aligned_width * aligned_height * aligned_depth;
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} else {
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return width * height * depth * bytes_per_pixel;
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