video_core: Use un-shifted block sizes to avoid integer divisions

Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
This commit is contained in:
ReinUsesLisp 2019-05-10 04:17:48 -03:00
parent 28d7c2f5a5
commit 345e73f2fe
10 changed files with 78 additions and 60 deletions

View file

@ -12,8 +12,8 @@ namespace Tegra::Texture {
// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
// an small rect of (64/bytes_per_pixel)X8.
inline std::size_t GetGOBSize() {
return 512;
inline std::size_t GetGOBSizeShift() {
return 9;
}
/// Unswizzles a swizzled texture without changing its format.