VideoCore/Shader: Extract input vertex loading code into function

This commit is contained in:
Yuri Kunde Schlesner 2016-12-16 21:41:38 -08:00
parent 3feb3ce283
commit 34d581f2dc
3 changed files with 26 additions and 22 deletions

View file

@ -76,6 +76,17 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
return ret;
}
void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) {
// Setup input register table
const auto& attribute_register_map = g_state.regs.vs.input_register_map;
for (int i = 0; i < num_attributes; i++)
registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
conditional_code[0] = false;
conditional_code[1] = false;
}
#ifdef ARCHITECTURE_x86_64
static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
static const JitShader* jit_shader;
@ -109,21 +120,12 @@ void ShaderSetup::Setup() {
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attributes) {
void ShaderSetup::Run(UnitState& state) {
auto& config = g_state.regs.vs;
auto& setup = g_state.vs;
MICROPROFILE_SCOPE(GPU_Shader);
// Setup input register table
const auto& attribute_register_map = config.input_register_map;
for (int i = 0; i < num_attributes; i++)
state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
state.conditional_code[0] = false;
state.conditional_code[1] = false;
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
jit_shader->Run(setup, state, config.main_offset);
@ -145,13 +147,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
const auto& attribute_register_map = config.input_register_map;
for (int i = 0; i < num_attributes; i++)
state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
state.conditional_code[0] = false;
state.conditional_code[1] = false;
state.LoadInputVertex(input, num_attributes);
RunInterpreter(setup, state, debug_data, config.main_offset);
return debug_data;
}