common: remove "yuzu:" prefix from thread names

This commit is contained in:
Liam 2022-10-03 18:43:56 -04:00
parent 61399de5db
commit 35d3e7db2a
19 changed files with 23 additions and 23 deletions

View file

@ -271,8 +271,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_},
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"),
serialization_thread(1, "yuzu:PipelineSerialization") {
workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization") {
const auto& float_control{device.FloatControlProperties()};
const VkDriverIdKHR driver_id{device.GetDriverID()};
profile = Shader::Profile{

View file

@ -136,7 +136,7 @@ bool Scheduler::UpdateRescaling(bool is_rescaling) {
}
void Scheduler::WorkerThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("yuzu:VulkanWorker");
Common::SetCurrentThreadName("VulkanWorker");
do {
std::unique_ptr<CommandChunk> work;
{