shader: Add shader loop safety check settings

Also add a setting for enable Nsight Aftermath.
This commit is contained in:
lat9nq 2021-07-08 17:22:31 -04:00 committed by ameerj
parent 487057b8d2
commit 373f75d944
16 changed files with 183 additions and 35 deletions

View file

@ -42,6 +42,8 @@ void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
void EmitSetIndirectBranchVariable(EmitContext& ctx);
void EmitGetIndirectBranchVariable(EmitContext& ctx);
void EmitSetLoopSafetyVariable(EmitContext& ctx);
void EmitGetLoopSafetyVariable(EmitContext& ctx);
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);

View file

@ -153,6 +153,14 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitSetLoopSafetyVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetLoopSafetyVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetZFlag(EmitContext& ctx) {
NotImplemented();
}