shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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16 changed files with 183 additions and 35 deletions
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@ -43,6 +43,8 @@ void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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void EmitSetIndirectBranchVariable(EmitContext& ctx);
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void EmitGetIndirectBranchVariable(EmitContext& ctx);
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void EmitSetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetLoopSafetyVariable(EmitContext& ctx);
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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