shader: Add shader loop safety check settings

Also add a setting for enable Nsight Aftermath.
This commit is contained in:
lat9nq 2021-07-08 17:22:31 -04:00 committed by ameerj
parent 487057b8d2
commit 373f75d944
16 changed files with 183 additions and 35 deletions

View file

@ -125,6 +125,12 @@ U1 IREmitter::GetPred(IR::Pred pred, bool is_negated) {
}
}
void IREmitter::SetPred(IR::Pred pred, const U1& value) {
if (pred != IR::Pred::PT) {
Inst(Opcode::SetPred, pred, value);
}
}
U1 IREmitter::GetGotoVariable(u32 id) {
return Inst<U1>(Opcode::GetGotoVariable, id);
}
@ -141,8 +147,12 @@ void IREmitter::SetIndirectBranchVariable(const U32& value) {
Inst(Opcode::SetIndirectBranchVariable, value);
}
void IREmitter::SetPred(IR::Pred pred, const U1& value) {
Inst(Opcode::SetPred, pred, value);
U32 IREmitter::GetLoopSafetyVariable(u32 id) {
return Inst<U32>(Opcode::GetLoopSafetyVariable, id);
}
void IREmitter::SetLoopSafetyVariable(u32 id, const U32& counter) {
Inst(Opcode::SetLoopSafetyVariable, id, counter);
}
U32 IREmitter::GetCbuf(const U32& binding, const U32& byte_offset) {