shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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487057b8d2
commit
373f75d944
16 changed files with 183 additions and 35 deletions
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@ -125,6 +125,12 @@ U1 IREmitter::GetPred(IR::Pred pred, bool is_negated) {
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}
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}
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void IREmitter::SetPred(IR::Pred pred, const U1& value) {
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if (pred != IR::Pred::PT) {
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Inst(Opcode::SetPred, pred, value);
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}
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}
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U1 IREmitter::GetGotoVariable(u32 id) {
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return Inst<U1>(Opcode::GetGotoVariable, id);
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}
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@ -141,8 +147,12 @@ void IREmitter::SetIndirectBranchVariable(const U32& value) {
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Inst(Opcode::SetIndirectBranchVariable, value);
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}
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void IREmitter::SetPred(IR::Pred pred, const U1& value) {
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Inst(Opcode::SetPred, pred, value);
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U32 IREmitter::GetLoopSafetyVariable(u32 id) {
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return Inst<U32>(Opcode::GetLoopSafetyVariable, id);
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}
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void IREmitter::SetLoopSafetyVariable(u32 id, const U32& counter) {
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Inst(Opcode::SetLoopSafetyVariable, id, counter);
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}
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U32 IREmitter::GetCbuf(const U32& binding, const U32& byte_offset) {
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