shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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487057b8d2
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16 changed files with 183 additions and 35 deletions
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@ -9,11 +9,13 @@
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <version>
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#include <fmt/format.h>
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#include <boost/intrusive/list.hpp>
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#include "common/settings.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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@ -739,8 +741,25 @@ private:
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}
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case StatementType::Loop: {
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IR::Block* const loop_header_block{block_pool.Create(inst_pool)};
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if (current_block) {
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current_block->AddBranch(loop_header_block);
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const u32 this_loop_id{loop_id++};
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if (Settings::values.disable_shader_loop_safety_checks) {
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if (current_block) {
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current_block->AddBranch(loop_header_block);
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}
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} else {
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IR::Block* const init_block{block_pool.Create(inst_pool)};
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IR::IREmitter ir{*init_block};
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ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(0x2000));
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if (current_block) {
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current_block->AddBranch(init_block);
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}
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init_block->AddBranch(loop_header_block);
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auto& init_node{syntax_list.emplace_back()};
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init_node.type = IR::AbstractSyntaxNode::Type::Block;
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init_node.data.block = init_block;
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}
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auto& header_node{syntax_list.emplace_back()};
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header_node.type = IR::AbstractSyntaxNode::Type::Block;
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@ -758,7 +777,16 @@ private:
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// The continue block is located at the end of the loop
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IR::IREmitter ir{*continue_block};
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const IR::U1 cond{ir.ConditionRef(VisitExpr(ir, *stmt.cond))};
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IR::U1 cond{VisitExpr(ir, *stmt.cond)};
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if (!Settings::values.disable_shader_loop_safety_checks) {
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const IR::U32 old_counter{ir.GetLoopSafetyVariable(this_loop_id)};
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const IR::U32 new_counter{ir.ISub(old_counter, ir.Imm32(1))};
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ir.SetLoopSafetyVariable(this_loop_id, new_counter);
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const IR::U1 safety_cond{ir.INotEqual(new_counter, ir.Imm32(0))};
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cond = ir.LogicalAnd(cond, safety_cond);
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}
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cond = ir.ConditionRef(cond);
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IR::Block* const body_block{syntax_list.at(body_block_index).data.block};
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loop_header_block->AddBranch(body_block);
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@ -863,8 +891,14 @@ private:
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ObjectPool<IR::Block>& block_pool;
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Environment& env;
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IR::AbstractSyntaxList& syntax_list;
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// TODO: Make this constexpr when std::vector is constexpr
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u32 loop_id{};
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// TODO: C++20 Remove this when all compilers support constexpr std::vector
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#if __cpp_lib_constexpr_vector >= 201907
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static constexpr Flow::Block dummy_flow_block;
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#else
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const Flow::Block dummy_flow_block;
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#endif
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};
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} // Anonymous namespace
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