shader: Properly manage attributes not written from previous stages

This commit is contained in:
ReinUsesLisp 2021-06-16 04:59:30 -03:00 committed by ameerj
parent 892b8aa2ad
commit 374eeda1a3
12 changed files with 62 additions and 41 deletions

View file

@ -136,8 +136,6 @@ public:
code += '\n';
}
[[nodiscard]] bool StageInitializesVaryings() const noexcept;
std::string header;
std::string code;
VarAlloc var_alloc;