shader: Properly manage attributes not written from previous stages

This commit is contained in:
ReinUsesLisp 2021-06-16 04:59:30 -03:00 committed by ameerj
parent 892b8aa2ad
commit 374eeda1a3
12 changed files with 62 additions and 41 deletions

View file

@ -140,7 +140,7 @@ struct Info {
bool stores_sample_mask{};
bool stores_frag_depth{};
std::array<bool, 32> stores_generics{};
std::bitset<32> stores_generics{};
bool stores_layer{};
bool stores_viewport_index{};
bool stores_point_size{};