shader: Properly manage attributes not written from previous stages
This commit is contained in:
parent
892b8aa2ad
commit
374eeda1a3
12 changed files with 62 additions and 41 deletions
|
@ -58,8 +58,15 @@ auto MakeSpan(Container& container) {
|
|||
|
||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
const Shader::IR::Program& program,
|
||||
const Shader::IR::Program* previous_program,
|
||||
bool glasm_use_storage_buffers, bool use_assembly_shaders) {
|
||||
Shader::RuntimeInfo info;
|
||||
if (previous_program) {
|
||||
info.previous_stage_stores_generic = previous_program->info.stores_generics;
|
||||
} else {
|
||||
// Mark all stores as available
|
||||
info.previous_stage_stores_generic.flip();
|
||||
}
|
||||
switch (program.stage) {
|
||||
case Shader::Stage::VertexB:
|
||||
case Shader::Stage::Geometry:
|
||||
|
@ -400,6 +407,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|||
OGLProgram source_program;
|
||||
std::array<std::string, 5> sources;
|
||||
Shader::Backend::Bindings binding;
|
||||
Shader::IR::Program* previous_program{};
|
||||
const bool use_glasm{device.UseAssemblyShaders()};
|
||||
const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
|
||||
for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
|
@ -413,12 +421,13 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|||
infos[stage_index] = &program.info;
|
||||
|
||||
const auto runtime_info{
|
||||
MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
|
||||
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
|
||||
if (use_glasm) {
|
||||
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
||||
} else {
|
||||
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
||||
}
|
||||
previous_program = &program;
|
||||
}
|
||||
auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
|
||||
VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue