glasm: Add graphics specific shader declarations to GLASM
This commit is contained in:
parent
057dee4856
commit
3764750339
2 changed files with 63 additions and 6 deletions
|
@ -2,10 +2,25 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
namespace {
|
||||
std::string_view InterpDecorator(Interpolation interp) {
|
||||
switch (interp) {
|
||||
case Interpolation::Smooth:
|
||||
return "";
|
||||
case Interpolation::Flat:
|
||||
return "FLAT ";
|
||||
case Interpolation::NoPerspective:
|
||||
return "NOPERSPECTIVE ";
|
||||
}
|
||||
throw InvalidArgument("Invalid interpolation {}", interp);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
EmitContext::EmitContext(IR::Program& program) {
|
||||
// FIXME: Temporary partial implementation
|
||||
|
@ -42,6 +57,28 @@ EmitContext::EmitContext(IR::Program& program) {
|
|||
stage_name = "compute";
|
||||
break;
|
||||
}
|
||||
for (size_t index = 0; index < program.info.input_generics.size(); ++index) {
|
||||
const auto& generic{program.info.input_generics[index]};
|
||||
if (generic.used) {
|
||||
Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
|
||||
InterpDecorator(generic.interpolation), index, stage_name, index, index);
|
||||
}
|
||||
}
|
||||
for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
|
||||
if (!program.info.stores_frag_color[index]) {
|
||||
continue;
|
||||
}
|
||||
if (index == 0) {
|
||||
Add("OUTPUT frag_color0=result.color;");
|
||||
} else {
|
||||
Add("OUTPUT frag_color{}[]=result.color[{}];", index, index);
|
||||
}
|
||||
}
|
||||
for (size_t index = 0; index < program.info.stores_generics.size(); ++index) {
|
||||
if (program.info.stores_generics[index]) {
|
||||
Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue