CMake: Use precompiled headers
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26 changed files with 216 additions and 1 deletions
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@ -31,6 +31,7 @@ add_library(audio_core STATIC
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out/audio_out.h
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out/audio_out_system.cpp
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out/audio_out_system.h
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precompiled_headers.h
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renderer/adsp/adsp.cpp
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renderer/adsp/adsp.h
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renderer/adsp/audio_renderer.cpp
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@ -229,3 +230,7 @@ if(ENABLE_SDL2)
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target_link_libraries(audio_core PRIVATE SDL2)
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target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(audio_core PRIVATE precompiled_headers.h)
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endif()
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12
src/audio_core/precompiled_headers.h
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12
src/audio_core/precompiled_headers.h
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@ -0,0 +1,12 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <chrono>
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#include <memory>
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#include <fmt/format.h>
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#include "common/assert.h"
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