CMake: Use precompiled headers

This commit is contained in:
ameerj 2022-11-22 18:38:23 -05:00
parent 5695ae6bdd
commit 37bc5118ea
26 changed files with 216 additions and 1 deletions

View file

@ -31,6 +31,7 @@ add_library(audio_core STATIC
out/audio_out.h
out/audio_out_system.cpp
out/audio_out_system.h
precompiled_headers.h
renderer/adsp/adsp.cpp
renderer/adsp/adsp.h
renderer/adsp/audio_renderer.cpp
@ -229,3 +230,7 @@ if(ENABLE_SDL2)
target_link_libraries(audio_core PRIVATE SDL2)
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif()
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(audio_core PRIVATE precompiled_headers.h)
endif()

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <chrono>
#include <memory>
#include <fmt/format.h>
#include "common/assert.h"