CMake: Use precompiled headers
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5695ae6bdd
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26 changed files with 216 additions and 1 deletions
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@ -8,6 +8,7 @@ add_library(network STATIC
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network.h
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packet.cpp
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packet.h
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precompiled_headers.h
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room.cpp
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room.h
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room_member.cpp
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@ -23,3 +24,7 @@ if (ENABLE_WEB_SERVICE)
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target_compile_definitions(network PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(network PRIVATE web_service)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(network PRIVATE precompiled_headers.h)
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endif()
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12
src/network/precompiled_headers.h
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12
src/network/precompiled_headers.h
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@ -0,0 +1,12 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <chrono>
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#include <memory>
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#include <fmt/format.h>
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#include "common/assert.h"
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