CMake: Use precompiled headers

This commit is contained in:
ameerj 2022-11-22 18:38:23 -05:00
parent 5695ae6bdd
commit 37bc5118ea
26 changed files with 216 additions and 1 deletions

View file

@ -230,6 +230,7 @@ add_library(shader_recompiler STATIC
ir_opt/texture_pass.cpp
ir_opt/verification_pass.cpp
object_pool.h
precompiled_headers.h
profile.h
program_header.h
runtime_info.h
@ -258,3 +259,7 @@ else()
endif()
create_target_directory_groups(shader_recompiler)
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(shader_recompiler PRIVATE precompiled_headers.h)
endif()

View file

@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <chrono>
#include <memory>
#include <fmt/format.h>
#include "common/assert.h"
#include "frontend/maxwell/translate/impl/impl.h"