CMake: Use precompiled headers
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5695ae6bdd
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26 changed files with 216 additions and 1 deletions
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@ -230,6 +230,7 @@ add_library(shader_recompiler STATIC
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ir_opt/texture_pass.cpp
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ir_opt/verification_pass.cpp
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object_pool.h
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precompiled_headers.h
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profile.h
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program_header.h
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runtime_info.h
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@ -258,3 +259,7 @@ else()
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endif()
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create_target_directory_groups(shader_recompiler)
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(shader_recompiler PRIVATE precompiled_headers.h)
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endif()
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13
src/shader_recompiler/precompiled_headers.h
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13
src/shader_recompiler/precompiled_headers.h
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@ -0,0 +1,13 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <chrono>
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#include <memory>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "frontend/maxwell/translate/impl/impl.h"
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