CMake: Use precompiled headers
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5695ae6bdd
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26 changed files with 216 additions and 1 deletions
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@ -11,6 +11,7 @@ add_executable(tests
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common/unique_function.cpp
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core/core_timing.cpp
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core/internal_network/network.cpp
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precompiled_headers.h
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tests.cpp
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video_core/buffer_base.cpp
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input_common/calibration_configuration_job.cpp
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@ -22,3 +23,7 @@ target_link_libraries(tests PRIVATE common core input_common)
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target_link_libraries(tests PRIVATE ${PLATFORM_LIBRARIES} Catch2::Catch2 Threads::Threads)
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add_test(NAME tests COMMAND tests)
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(tests PRIVATE precompiled_headers.h)
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endif()
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12
src/tests/precompiled_headers.h
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12
src/tests/precompiled_headers.h
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@ -0,0 +1,12 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <chrono>
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#include <memory>
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#include <fmt/format.h>
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#include "common/assert.h"
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