CMake: Use precompiled headers

This commit is contained in:
ameerj 2022-11-22 18:38:23 -05:00
parent 5695ae6bdd
commit 37bc5118ea
26 changed files with 216 additions and 1 deletions

View file

@ -11,6 +11,7 @@ add_executable(tests
common/unique_function.cpp
core/core_timing.cpp
core/internal_network/network.cpp
precompiled_headers.h
tests.cpp
video_core/buffer_base.cpp
input_common/calibration_configuration_job.cpp
@ -22,3 +23,7 @@ target_link_libraries(tests PRIVATE common core input_common)
target_link_libraries(tests PRIVATE ${PLATFORM_LIBRARIES} Catch2::Catch2 Threads::Threads)
add_test(NAME tests COMMAND tests)
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(tests PRIVATE precompiled_headers.h)
endif()

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <chrono>
#include <memory>
#include <fmt/format.h>
#include "common/assert.h"