CMake: Use precompiled headers

This commit is contained in:
ameerj 2022-11-22 18:38:23 -05:00
parent 5695ae6bdd
commit 37bc5118ea
26 changed files with 216 additions and 1 deletions

View file

@ -84,6 +84,7 @@ add_library(video_core STATIC
gpu_thread.h
memory_manager.cpp
memory_manager.h
precompiled_headers.h
pte_kind.h
query_cache.h
rasterizer_accelerated.cpp
@ -300,3 +301,7 @@ endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_link_libraries(video_core PRIVATE dynarmic)
endif()
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(video_core PRIVATE precompiled_headers.h)
endif()

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <chrono>
#include <memory>
#include <fmt/format.h>
#include "common/assert.h"