CMake: Use precompiled headers
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26 changed files with 216 additions and 1 deletions
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@ -84,6 +84,7 @@ add_library(video_core STATIC
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gpu_thread.h
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memory_manager.cpp
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memory_manager.h
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precompiled_headers.h
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pte_kind.h
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query_cache.h
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rasterizer_accelerated.cpp
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@ -300,3 +301,7 @@ endif()
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if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
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target_link_libraries(video_core PRIVATE dynarmic)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(video_core PRIVATE precompiled_headers.h)
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endif()
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12
src/video_core/precompiled_headers.h
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12
src/video_core/precompiled_headers.h
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@ -0,0 +1,12 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <chrono>
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#include <memory>
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#include <fmt/format.h>
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#include "common/assert.h"
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