CMake: Use precompiled headers
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5695ae6bdd
commit
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26 changed files with 216 additions and 1 deletions
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@ -24,6 +24,7 @@ add_executable(yuzu-cmd
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emu_window/emu_window_sdl2_gl.h
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emu_window/emu_window_sdl2_vk.cpp
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emu_window/emu_window_sdl2_vk.h
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precompiled_headers.h
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yuzu.cpp
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yuzu.rc
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)
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@ -55,3 +56,7 @@ if (MSVC)
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include(CopyYuzuSDLDeps)
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copy_yuzu_SDL_deps(yuzu-cmd)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(yuzu-cmd PRIVATE precompiled_headers.h)
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endif()
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12
src/yuzu_cmd/precompiled_headers.h
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12
src/yuzu_cmd/precompiled_headers.h
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@ -0,0 +1,12 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <chrono>
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#include <memory>
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#include <fmt/format.h>
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#include "common/assert.h"
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