CMake: Use precompiled headers

This commit is contained in:
ameerj 2022-11-22 18:38:23 -05:00
parent 5695ae6bdd
commit 37bc5118ea
26 changed files with 216 additions and 1 deletions

View file

@ -24,6 +24,7 @@ add_executable(yuzu-cmd
emu_window/emu_window_sdl2_gl.h
emu_window/emu_window_sdl2_vk.cpp
emu_window/emu_window_sdl2_vk.h
precompiled_headers.h
yuzu.cpp
yuzu.rc
)
@ -55,3 +56,7 @@ if (MSVC)
include(CopyYuzuSDLDeps)
copy_yuzu_SDL_deps(yuzu-cmd)
endif()
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(yuzu-cmd PRIVATE precompiled_headers.h)
endif()

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <chrono>
#include <memory>
#include <fmt/format.h>
#include "common/assert.h"