DirtyFlags: relax need to set render_targets as dirty

The texture cache already takes care of setting a render target to dirty 
when invalidated.
This commit is contained in:
Fernando Sahmkow 2020-03-14 11:47:33 -04:00
parent b30b1f741d
commit 380fc8d2e1
4 changed files with 0 additions and 13 deletions

View file

@ -44,8 +44,6 @@ void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables, std::size_
FillBlock(tables[1], begin, num, index_b);
}
void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store);
void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables);
} // namespace VideoCommon::Dirty