DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated.
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@ -44,8 +44,6 @@ void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables, std::size_
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FillBlock(tables[1], begin, num, index_b);
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}
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void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store);
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void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables);
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} // namespace VideoCommon::Dirty
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