DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated.
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4 changed files with 0 additions and 13 deletions
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@ -238,7 +238,6 @@ void StateTracker::Initialize() {
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SetupDirtyMisc(tables);
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auto& store = dirty.on_write_stores;
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SetupCommonOnWriteStores(store);
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store[VertexBuffers] = true;
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for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
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store[VertexBuffer0 + i] = true;
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