DirtyFlags: relax need to set render_targets as dirty

The texture cache already takes care of setting a render target to dirty 
when invalidated.
This commit is contained in:
Fernando Sahmkow 2020-03-14 11:47:33 -04:00
parent b30b1f741d
commit 380fc8d2e1
4 changed files with 0 additions and 13 deletions

View file

@ -238,7 +238,6 @@ void StateTracker::Initialize() {
SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores;
SetupCommonOnWriteStores(store);
store[VertexBuffers] = true;
for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
store[VertexBuffer0 + i] = true;