DirtyFlags: relax need to set render_targets as dirty

The texture cache already takes care of setting a render target to dirty 
when invalidated.
This commit is contained in:
Fernando Sahmkow 2020-03-14 11:47:33 -04:00
parent b30b1f741d
commit 380fc8d2e1
4 changed files with 0 additions and 13 deletions

View file

@ -90,8 +90,6 @@ void StateTracker::Initialize() {
SetupDirtyBlendConstants(tables);
SetupDirtyDepthBounds(tables);
SetupDirtyStencilProperties(tables);
SetupCommonOnWriteStores(dirty.on_write_stores);
}
void StateTracker::InvalidateCommandBufferState() {