DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated.
This commit is contained in:
parent
b30b1f741d
commit
380fc8d2e1
4 changed files with 0 additions and 13 deletions
|
@ -90,8 +90,6 @@ void StateTracker::Initialize() {
|
|||
SetupDirtyBlendConstants(tables);
|
||||
SetupDirtyDepthBounds(tables);
|
||||
SetupDirtyStencilProperties(tables);
|
||||
|
||||
SetupCommonOnWriteStores(dirty.on_write_stores);
|
||||
}
|
||||
|
||||
void StateTracker::InvalidateCommandBufferState() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue