added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
This commit is contained in:
parent
b87536e82c
commit
3838d46b90
2 changed files with 542 additions and 69 deletions
|
@ -7,12 +7,12 @@
|
|||
#include "common/common_types.h"
|
||||
|
||||
enum ThreadStatus {
|
||||
THREADSTATUS_RUNNING = 1,
|
||||
THREADSTATUS_READY = 2,
|
||||
THREADSTATUS_WAIT = 4,
|
||||
THREADSTATUS_SUSPEND = 8,
|
||||
THREADSTATUS_DORMANT = 16,
|
||||
THREADSTATUS_DEAD = 32,
|
||||
THREADSTATUS_RUNNING = 1,
|
||||
THREADSTATUS_READY = 2,
|
||||
THREADSTATUS_WAIT = 4,
|
||||
THREADSTATUS_SUSPEND = 8,
|
||||
THREADSTATUS_DORMANT = 16,
|
||||
THREADSTATUS_DEAD = 32,
|
||||
|
||||
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
|
||||
};
|
||||
|
@ -25,6 +25,19 @@ struct ThreadContext {
|
|||
u32 pc;
|
||||
};
|
||||
|
||||
class Thread;
|
||||
|
||||
Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint,
|
||||
u32 arg, u32 stack_top, u32 processor_id, int stack_size=0x4000);
|
||||
void __KernelResetThread(Thread *t, int lowest_priority);
|
||||
void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready);
|
||||
void __KernelChangeReadyState(UID thread_id, bool ready);
|
||||
Thread* __KernelNextThread();
|
||||
void __KernelSaveContext(ThreadContext *ctx);
|
||||
void __KernelLoadContext(ThreadContext *ctx);
|
||||
void __KernelSwitchContext(Thread *target, const char *reason);
|
||||
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size=0x4000);
|
||||
|
||||
void __KernelThreadingInit();
|
||||
void __KernelThreadingShutdown();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue