Remove gpu debugger and get yuzu qt to compile

This commit is contained in:
James Rowe 2018-01-11 20:33:56 -07:00
parent 1d28b2e142
commit 389979018c
48 changed files with 47 additions and 3245 deletions

View file

@ -4,8 +4,6 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hw/aes/key.h"
#include "core/hw/gpu.h"
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
@ -30,7 +28,6 @@ inline void Read(T& var, const u32 addr) {
case VADDR_GPU + 0xD000:
case VADDR_GPU + 0xE000:
case VADDR_GPU + 0xF000:
GPU::Read(var, addr);
break;
case VADDR_LCD:
LCD::Read(var, addr);
@ -59,7 +56,6 @@ inline void Write(u32 addr, const T data) {
case VADDR_GPU + 0xD000:
case VADDR_GPU + 0xE000:
case VADDR_GPU + 0xF000:
GPU::Write(addr, data);
break;
case VADDR_LCD:
LCD::Write(addr, data);
@ -86,15 +82,12 @@ void Update() {}
/// Initialize hardware
void Init() {
AES::InitKeys();
GPU::Init();
LCD::Init();
LOG_DEBUG(HW, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
GPU::Shutdown();
LCD::Shutdown();
LOG_DEBUG(HW, "shutdown OK");
}