Remove gpu debugger and get yuzu qt to compile
This commit is contained in:
parent
1d28b2e142
commit
389979018c
48 changed files with 47 additions and 3245 deletions
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
|
@ -311,7 +310,6 @@ u8* GetPhysicalPointer(PAddr address) {
|
|||
target_pointer = vram.data() + offset_into_region;
|
||||
break;
|
||||
case DSP_RAM_PADDR:
|
||||
target_pointer = AudioCore::GetDspMemory().data() + offset_into_region;
|
||||
break;
|
||||
case FCRAM_PADDR:
|
||||
for (const auto& region : Kernel::memory_regions) {
|
||||
|
@ -413,53 +411,16 @@ void RasterizerMarkRegionCached(PAddr start, u64 size, int count_delta) {
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerFlushRegion(PAddr start, u64 size) {
|
||||
if (VideoCore::g_renderer != nullptr) {
|
||||
VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size);
|
||||
}
|
||||
}
|
||||
void RasterizerFlushRegion(PAddr start, u64 size) {}
|
||||
|
||||
void RasterizerFlushAndInvalidateRegion(PAddr start, u64 size) {
|
||||
// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
|
||||
// null here
|
||||
if (VideoCore::g_renderer != nullptr) {
|
||||
VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
|
||||
// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
|
||||
// null here
|
||||
if (VideoCore::g_renderer != nullptr) {
|
||||
VAddr end = start + size;
|
||||
|
||||
auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
|
||||
if (start >= region_end || end <= region_start) {
|
||||
// No overlap with region
|
||||
return;
|
||||
}
|
||||
|
||||
VAddr overlap_start = std::max(start, region_start);
|
||||
VAddr overlap_end = std::min(end, region_end);
|
||||
|
||||
PAddr physical_start = TryVirtualToPhysicalAddress(overlap_start).value();
|
||||
u32 overlap_size = static_cast<u32>(overlap_end - overlap_start);
|
||||
|
||||
auto* rasterizer = VideoCore::g_renderer->Rasterizer();
|
||||
switch (mode) {
|
||||
case FlushMode::Flush:
|
||||
rasterizer->FlushRegion(physical_start, overlap_size);
|
||||
break;
|
||||
case FlushMode::FlushAndInvalidate:
|
||||
rasterizer->FlushAndInvalidateRegion(physical_start, overlap_size);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
CheckRegion(LINEAR_HEAP_VADDR, LINEAR_HEAP_VADDR_END);
|
||||
CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END);
|
||||
CheckRegion(VRAM_VADDR, VRAM_VADDR_END);
|
||||
}
|
||||
}
|
||||
|
||||
u8 Read8(const VAddr addr) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue