core: hid: Implement true multitouch support
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08091ff3e3
commit
38c48cf8d8
5 changed files with 93 additions and 46 deletions
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@ -10,8 +10,8 @@ namespace InputCommon {
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class TouchFromButtonDevice final : public Common::Input::InputDevice {
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public:
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using Button = std::unique_ptr<Common::Input::InputDevice>;
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TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
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: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
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TouchFromButtonDevice(Button button_, float x_, float y_)
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: button(std::move(button_)), x(x_), y(y_) {
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last_button_value = false;
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button->SetCallback({
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.on_change =
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@ -34,7 +34,6 @@ public:
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.pressed = button_status,
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.x = {},
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.y = {},
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.id = touch_id,
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};
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status.x.properties = properties;
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status.y.properties = properties;
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@ -62,7 +61,6 @@ public:
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private:
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Button button;
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bool last_button_value;
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const int touch_id;
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const float x;
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const float y;
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const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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@ -73,10 +71,9 @@ std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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params.Get("button", null_engine));
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const auto touch_id = params.Get("touch_id", 0);
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const float x = params.Get("x", 0.0f) / 1280.0f;
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const float y = params.Get("y", 0.0f) / 720.0f;
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return std::make_unique<TouchFromButtonDevice>(std::move(button), touch_id, x, y);
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return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y);
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}
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} // namespace InputCommon
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