Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
This commit is contained in:
commit
38e4382f53
29 changed files with 259 additions and 8 deletions
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@ -503,6 +503,17 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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float_image_scaling_mask, down_factor, 0.0f);
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}
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}
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if (info.uses_render_area) {
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const auto render_area_width(static_cast<GLfloat>(regs.render_area.width));
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const auto render_area_height(static_cast<GLfloat>(regs.render_area.height));
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if (use_assembly) {
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glProgramLocalParameter4fARB(AssemblyStage(stage), 1, render_area_width,
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render_area_height, 0.0f, 0.0f);
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} else {
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glProgramUniform4f(source_programs[stage].handle, 1, render_area_width,
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render_area_height, 0.0f, 0.0f);
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}
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}
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}};
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if constexpr (Spec::enabled_stages[0]) {
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prepare_stage(0);
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@ -618,6 +618,16 @@ void RasterizerOpenGL::SyncViewport() {
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}
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flags[Dirty::Viewport0 + index] = false;
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if (!regs.viewport_transform_enabled) {
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const auto x = static_cast<GLfloat>(regs.render_area.x);
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const auto y = static_cast<GLfloat>(regs.render_area.y);
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const auto width = static_cast<GLfloat>(regs.render_area.width);
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const auto height = static_cast<GLfloat>(regs.render_area.height);
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glViewportIndexedf(static_cast<GLuint>(index), x, y, width != 0.0f ? width : 1.0f,
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height != 0.0f ? height : 1.0f);
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continue;
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}
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const auto& src = regs.viewport_transform[index];
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GLfloat x = conv(src.translate_x - src.scale_x);
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GLfloat y = conv(src.translate_y - src.scale_y);
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@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 6;
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constexpr u32 CACHE_VERSION = 7;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -68,13 +68,15 @@ public:
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}
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vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
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using Shader::Backend::SPIRV::RenderAreaLayout;
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using Shader::Backend::SPIRV::RescalingLayout;
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const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u;
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const VkPushConstantRange range{
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.stageFlags = static_cast<VkShaderStageFlags>(
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is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
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.offset = 0,
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.size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset,
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.size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset +
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static_cast<u32>(sizeof(RenderAreaLayout)),
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};
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return device->GetLogical().CreatePipelineLayout({
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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@ -167,6 +169,12 @@ private:
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u32 image_bit{1u};
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};
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class RenderAreaPushConstant {
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public:
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bool uses_render_area{};
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std::array<f32, 4> words{};
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};
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inline void PushImageDescriptors(TextureCache& texture_cache,
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UpdateDescriptorQueue& update_descriptor_queue,
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const Shader::Info& info, RescalingPushConstant& rescaling,
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@ -31,6 +31,7 @@ namespace {
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using boost::container::small_vector;
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using boost::container::static_vector;
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using Shader::ImageBufferDescriptor;
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using Shader::Backend::SPIRV::RENDERAREA_LAYOUT_OFFSET;
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using Shader::Backend::SPIRV::RESCALING_LAYOUT_DOWN_FACTOR_OFFSET;
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using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
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using Tegra::Texture::TexturePair;
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@ -433,12 +434,19 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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update_descriptor_queue.Acquire();
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RescalingPushConstant rescaling;
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RenderAreaPushConstant render_area;
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const VkSampler* samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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buffer_cache.BindHostStageBuffers(stage);
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PushImageDescriptors(texture_cache, update_descriptor_queue, stage_infos[stage], rescaling,
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samplers_it, views_it);
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const auto& info{stage_infos[0]};
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if (info.uses_render_area) {
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render_area.uses_render_area = true;
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render_area.words = {static_cast<float>(regs.render_area.width),
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static_cast<float>(regs.render_area.height)};
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}
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}};
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if constexpr (Spec::enabled_stages[0]) {
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prepare_stage(0);
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@ -455,10 +463,11 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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if constexpr (Spec::enabled_stages[4]) {
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prepare_stage(4);
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}
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ConfigureDraw(rescaling);
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ConfigureDraw(rescaling, render_area);
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}
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void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
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void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
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const RenderAreaPushConstant& render_are) {
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texture_cache.UpdateRenderTargets(false);
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scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
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@ -474,7 +483,9 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
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const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(),
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is_rescaling, update_rescaling](vk::CommandBuffer cmdbuf) {
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is_rescaling, update_rescaling,
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uses_render_area = render_are.uses_render_area,
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render_area_data = render_are.words](vk::CommandBuffer cmdbuf) {
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if (bind_pipeline) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
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}
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@ -483,11 +494,16 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
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rescaling_data.data());
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if (update_rescaling) {
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const f32 config_down_factor{Settings::values.resolution_info.down_factor};
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const f32 scale_down_factor{is_rescaling ? config_down_factor : 1.0f};
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const f32 scale_down_factor{is_rescaling ? config_down_factor : 2.0f};
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
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RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor),
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&scale_down_factor);
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}
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if (uses_render_area) {
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
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RENDERAREA_LAYOUT_OFFSET, sizeof(render_area_data),
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&render_area_data);
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}
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if (!descriptor_set_layout) {
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return;
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}
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@ -62,6 +62,7 @@ class Device;
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class PipelineStatistics;
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class RenderPassCache;
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class RescalingPushConstant;
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class RenderAreaPushConstant;
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class Scheduler;
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class UpdateDescriptorQueue;
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@ -119,7 +120,8 @@ private:
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template <typename Spec>
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void ConfigureImpl(bool is_indexed);
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void ConfigureDraw(const RescalingPushConstant& rescaling);
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void ConfigureDraw(const RescalingPushConstant& rescaling,
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const RenderAreaPushConstant& render_are);
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void MakePipeline(VkRenderPass render_pass);
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@ -683,6 +683,22 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
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if (!state_tracker.TouchViewports()) {
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return;
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}
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if (!regs.viewport_transform_enabled) {
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const auto x = static_cast<float>(regs.render_area.x);
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const auto y = static_cast<float>(regs.render_area.y);
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const auto width = static_cast<float>(regs.render_area.width);
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const auto height = static_cast<float>(regs.render_area.height);
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VkViewport viewport{
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.x = x,
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.y = y,
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.width = width != 0.0f ? width : 1.0f,
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.height = height != 0.0f ? height : 1.0f,
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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scheduler.Record([viewport](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewport); });
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return;
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}
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const bool is_rescaling{texture_cache.IsRescaling()};
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const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
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const std::array viewports{
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@ -188,6 +188,8 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
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.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
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.write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
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.write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
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.write(reinterpret_cast<const char*>(&viewport_transform_state),
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sizeof(viewport_transform_state))
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.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
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.write(reinterpret_cast<const char*>(code.data()), code_size);
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for (const auto& [key, type] : texture_types) {
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@ -309,6 +311,12 @@ Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
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handle);
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}
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u32 GraphicsEnvironment::ReadViewportTransformState() {
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const auto& regs{maxwell3d->regs};
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viewport_transform_state = regs.viewport_transform_enabled;
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return viewport_transform_state;
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}
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ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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u32 start_address_)
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@ -340,6 +348,10 @@ Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
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return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
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}
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u32 ComputeEnvironment::ReadViewportTransformState() {
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return viewport_transform_state;
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}
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void FileEnvironment::Deserialize(std::ifstream& file) {
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u64 code_size{};
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u64 num_texture_types{};
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@ -352,6 +364,7 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
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.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
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.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
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.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
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.read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
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.read(reinterpret_cast<char*>(&stage), sizeof(stage));
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code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
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file.read(reinterpret_cast<char*>(code.get()), code_size);
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@ -409,6 +422,10 @@ Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
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return it->second;
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}
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u32 FileEnvironment::ReadViewportTransformState() {
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return viewport_transform_state;
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}
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u32 FileEnvironment::LocalMemorySize() const {
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return local_memory_size;
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}
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@ -85,6 +85,8 @@ protected:
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u32 cached_highest = 0;
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u32 initial_offset = 0;
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u32 viewport_transform_state = 1;
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bool has_unbound_instructions = false;
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};
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@ -102,6 +104,8 @@ public:
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Shader::TextureType ReadTextureType(u32 handle) override;
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u32 ReadViewportTransformState() override;
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private:
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Tegra::Engines::Maxwell3D* maxwell3d{};
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size_t stage_index{};
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@ -120,6 +124,8 @@ public:
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Shader::TextureType ReadTextureType(u32 handle) override;
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u32 ReadViewportTransformState() override;
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private:
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Tegra::Engines::KeplerCompute* kepler_compute{};
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};
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@ -143,6 +149,8 @@ public:
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
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[[nodiscard]] u32 ReadViewportTransformState() override;
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[[nodiscard]] u32 LocalMemorySize() const override;
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[[nodiscard]] u32 SharedMemorySize() const override;
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@ -164,6 +172,7 @@ private:
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u32 read_lowest{};
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u32 read_highest{};
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u32 initial_offset{};
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u32 viewport_transform_state = 1;
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};
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void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
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