input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
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7 changed files with 12 additions and 12 deletions
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@ -266,11 +266,9 @@ class OutputDevice {
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public:
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virtual ~OutputDevice() = default;
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virtual void SetLED([[maybe_unused]] LedStatus led_status) {
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return;
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}
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virtual void SetLED([[maybe_unused]] LedStatus led_status) {}
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virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
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virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
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return VibrationError::NotSupported;
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}
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