input_engine: Pass VibrationStatus by const reference in SetRumble()

Avoids creating copies of the struct where not necessary.
This commit is contained in:
Lioncash 2021-12-13 09:09:03 -05:00
parent 2b92d22bda
commit 38f3442ea5
7 changed files with 12 additions and 12 deletions

View file

@ -266,11 +266,9 @@ class OutputDevice {
public:
virtual ~OutputDevice() = default;
virtual void SetLED([[maybe_unused]] LedStatus led_status) {
return;
}
virtual void SetLED([[maybe_unused]] LedStatus led_status) {}
virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
return VibrationError::NotSupported;
}