input_engine: Pass VibrationStatus by const reference in SetRumble()

Avoids creating copies of the struct where not necessary.
This commit is contained in:
Lioncash 2021-12-13 09:09:03 -05:00
parent 2b92d22bda
commit 38f3442ea5
7 changed files with 12 additions and 12 deletions

View file

@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
return true;
}
Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
const Common::Input::VibrationStatus vibration) {
Common::Input::VibrationError GCAdapter::SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
const auto processed_amplitude =
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);