input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
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7 changed files with 12 additions and 12 deletions
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@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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return true;
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}
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Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
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const Common::Input::VibrationStatus vibration) {
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Common::Input::VibrationError GCAdapter::SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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