input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
This commit is contained in:
parent
2b92d22bda
commit
38f3442ea5
7 changed files with 12 additions and 12 deletions
|
@ -491,8 +491,9 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
|||
}
|
||||
return devices;
|
||||
}
|
||||
Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
|
||||
const Common::Input::VibrationStatus vibration) {
|
||||
|
||||
Common::Input::VibrationError SDLDriver::SetRumble(
|
||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
|
||||
const auto joystick =
|
||||
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
|
||||
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
||||
|
@ -526,6 +527,7 @@ Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifi
|
|||
|
||||
return Common::Input::VibrationError::None;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
||||
s32 axis, float value) const {
|
||||
Common::ParamPackage params{};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue