input_engine: Pass VibrationStatus by const reference in SetRumble()

Avoids creating copies of the struct where not necessary.
This commit is contained in:
Lioncash 2021-12-13 09:09:03 -05:00
parent 2b92d22bda
commit 38f3442ea5
7 changed files with 12 additions and 12 deletions

View file

@ -59,7 +59,7 @@ public:
u8 GetHatButtonId(const std::string& direction_name) const override;
Common::Input::VibrationError SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
private:
void InitJoystick(int joystick_index);