gl_shader_decompiler: Implement AST decompiling

This commit is contained in:
Fernando Sahmkow 2019-06-29 01:44:07 -04:00 committed by FernandoS27
parent 6fdd501113
commit 38fc995f6c
11 changed files with 358 additions and 63 deletions

View file

@ -20,6 +20,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/node.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader {
@ -334,43 +335,26 @@ constexpr bool IsVertexShader(ProgramType stage) {
return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
}
class ASTDecompiler;
class ExprDecompiler;
class GLSLDecompiler final {
public:
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
std::string suffix)
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
void Decompile() {
DeclareVertex();
DeclareGeometry();
DeclareRegisters();
DeclarePredicates();
DeclareLocalMemory();
DeclareSharedMemory();
DeclareInternalFlags();
DeclareInputAttributes();
DeclareOutputAttributes();
DeclareConstantBuffers();
DeclareGlobalMemory();
DeclareSamplers();
DeclarePhysicalAttributeReader();
DeclareImages();
code.AddLine("void execute_{}() {{", suffix);
++code.scope;
void DecompileBranchMode() {
// VM's program counter
const auto first_address = ir.GetBasicBlocks().begin()->first;
code.AddLine("uint jmp_to = {}U;", first_address);
// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
// unlikely that shaders will use 20 nested SSYs and PBKs.
if (!ir.IsFlowStackDisabled()) {
constexpr u32 FLOW_STACK_SIZE = 20;
for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
code.AddLine("uint {} = 0U;", FlowStackTopName(stack));
}
constexpr u32 FLOW_STACK_SIZE = 20;
for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
code.AddLine("uint {} = 0u;", FlowStackTopName(stack));
}
code.AddLine("while (true) {{");
@ -392,10 +376,37 @@ public:
code.AddLine("default: return;");
code.AddLine("}}");
for (std::size_t i = 0; i < 2; ++i) {
--code.scope;
code.AddLine("}}");
--code.scope;
code.AddLine("}}");
}
void DecompileAST();
void Decompile() {
DeclareVertex();
DeclareGeometry();
DeclareRegisters();
DeclarePredicates();
DeclareLocalMemory();
DeclareInternalFlags();
DeclareInputAttributes();
DeclareOutputAttributes();
DeclareConstantBuffers();
DeclareGlobalMemory();
DeclareSamplers();
DeclarePhysicalAttributeReader();
code.AddLine("void execute_{}() {{", suffix);
++code.scope;
if (ir.IsDecompiled()) {
DecompileAST();
} else {
DecompileBranchMode();
}
--code.scope;
code.AddLine("}}");
}
std::string GetResult() {
@ -424,6 +435,9 @@ public:
}
private:
friend class ASTDecompiler;
friend class ExprDecompiler;
void DeclareVertex() {
if (!IsVertexShader(stage))
return;
@ -1821,7 +1835,7 @@ private:
return {};
}
Expression Exit(Operation operation) {
Expression WriteExit() {
if (stage != ProgramType::Fragment) {
code.AddLine("return;");
return {};
@ -1861,6 +1875,10 @@ private:
return {};
}
Expression Exit(Operation operation) {
return WriteExit();
}
Expression Discard(Operation operation) {
// Enclose "discard" in a conditional, so that GLSL compilation does not complain
// about unexecuted instructions that may follow this.
@ -2253,6 +2271,201 @@ private:
ShaderWriter code;
};
const std::string flow_var = "flow_var_";
class ExprDecompiler {
public:
ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(VideoCommon::Shader::ExprAnd& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " && ";
std::visit(*this, *expr.operand2);
inner += ')';
}
void operator()(VideoCommon::Shader::ExprOr& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " || ";
std::visit(*this, *expr.operand2);
inner += ')';
}
void operator()(VideoCommon::Shader::ExprNot& expr) {
inner += '!';
std::visit(*this, *expr.operand1);
}
void operator()(VideoCommon::Shader::ExprPredicate& expr) {
auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
inner += decomp.GetPredicate(pred);
}
void operator()(VideoCommon::Shader::ExprCondCode& expr) {
Node cc = decomp.ir.GetConditionCode(expr.cc);
std::string target;
if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
const auto index = pred->GetIndex();
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = "false";
case Tegra::Shader::Pred::UnusedIndex:
target = "true";
default:
target = decomp.GetPredicate(index);
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.GetInternalFlag(flag->GetFlag());
}
inner += target;
}
void operator()(VideoCommon::Shader::ExprVar& expr) {
inner += flow_var + std::to_string(expr.var_index);
}
void operator()(VideoCommon::Shader::ExprBoolean& expr) {
inner += expr.value ? "true" : "false";
}
std::string& GetResult() {
return inner;
}
private:
std::string inner{};
GLSLDecompiler& decomp;
};
class ASTDecompiler {
public:
ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(VideoCommon::Shader::ASTProgram& ast) {
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
current = current->GetNext();
}
}
void operator()(VideoCommon::Shader::ASTIfThen& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
current = current->GetNext();
}
decomp.code.scope--;
decomp.code.AddLine("}}");
}
void operator()(VideoCommon::Shader::ASTIfElse& ast) {
decomp.code.AddLine("else {{");
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
current = current->GetNext();
}
decomp.code.scope--;
decomp.code.AddLine("}}");
}
void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
decomp.VisitBlock(ast.nodes);
}
void operator()(VideoCommon::Shader::ASTVarSet& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("{}{} = {};", flow_var, ast.index, expr_parser.GetResult());
}
void operator()(VideoCommon::Shader::ASTLabel& ast) {
decomp.code.AddLine("// Label_{}:", ast.index);
}
void operator()(VideoCommon::Shader::ASTGoto& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("do {{");
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
current = current->GetNext();
}
decomp.code.scope--;
decomp.code.AddLine("}} while({});", expr_parser.GetResult());
}
void operator()(VideoCommon::Shader::ASTReturn& ast) {
bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
decomp.code.scope++;
}
if (ast.kills) {
decomp.code.AddLine("discard;");
} else {
decomp.WriteExit();
}
if (!is_true) {
decomp.code.scope--;
decomp.code.AddLine("}}");
}
}
void operator()(VideoCommon::Shader::ASTBreak& ast) {
bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
decomp.code.scope++;
}
decomp.code.AddLine("break;");
if (!is_true) {
decomp.code.scope--;
decomp.code.AddLine("}}");
}
}
void Visit(VideoCommon::Shader::ASTNode& node) {
std::visit(*this, *node->GetInnerData());
}
private:
GLSLDecompiler& decomp;
};
void GLSLDecompiler::DecompileAST() {
u32 num_flow_variables = ir.GetASTNumVariables();
for (u32 i = 0; i < num_flow_variables; i++) {
code.AddLine("bool {}{} = false;", flow_var, i);
}
ASTDecompiler decompiler{*this};
VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
decompiler.Visit(program);
}
} // Anonymous namespace
std::string GetCommonDeclarations() {