input_common: Rewrite gc_adapter
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fa8e23b842
commit
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8 changed files with 852 additions and 831 deletions
483
src/input_common/drivers/gc_adapter.cpp
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483
src/input_common/drivers/gc_adapter.cpp
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include <libusb.h>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings_input.h"
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#include "common/thread.h"
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#include "input_common/drivers/gc_adapter.h"
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namespace InputCommon {
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class LibUSBContext {
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public:
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explicit LibUSBContext() {
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init_result = libusb_init(&ctx);
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}
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~LibUSBContext() {
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libusb_exit(ctx);
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}
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LibUSBContext& operator=(const LibUSBContext&) = delete;
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LibUSBContext(const LibUSBContext&) = delete;
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LibUSBContext& operator=(LibUSBContext&&) noexcept = delete;
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LibUSBContext(LibUSBContext&&) noexcept = delete;
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[[nodiscard]] int InitResult() const noexcept {
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return init_result;
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}
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[[nodiscard]] libusb_context* get() noexcept {
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return ctx;
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}
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private:
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libusb_context* ctx;
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int init_result{};
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};
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class LibUSBDeviceHandle {
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public:
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explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept {
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handle = libusb_open_device_with_vid_pid(ctx, vid, pid);
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}
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~LibUSBDeviceHandle() noexcept {
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if (handle) {
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libusb_release_interface(handle, 1);
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libusb_close(handle);
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}
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}
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LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete;
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LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete;
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LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete;
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LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete;
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[[nodiscard]] libusb_device_handle* get() noexcept {
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return handle;
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}
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private:
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libusb_device_handle* handle{};
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};
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GCAdapter::GCAdapter(const std::string input_engine_) : InputEngine(input_engine_) {
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if (usb_adapter_handle) {
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return;
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}
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LOG_INFO(Input, "GC Adapter Initialization started");
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libusb_ctx = std::make_unique<LibUSBContext>();
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const int init_res = libusb_ctx->InitResult();
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if (init_res == LIBUSB_SUCCESS) {
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adapter_scan_thread =
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std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); });
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} else {
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LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
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}
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}
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GCAdapter::~GCAdapter() {
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Reset();
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}
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void GCAdapter::AdapterInputThread(std::stop_token stop_token) {
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LOG_DEBUG(Input, "GC Adapter input thread started");
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Common::SetCurrentThreadName("yuzu:input:GCAdapter");
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s32 payload_size{};
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AdapterPayload adapter_payload{};
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adapter_scan_thread = {};
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while (!stop_token.stop_requested()) {
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libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(),
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static_cast<s32>(adapter_payload.size()), &payload_size, 16);
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if (IsPayloadCorrect(adapter_payload, payload_size)) {
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UpdateControllers(adapter_payload);
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UpdateVibrations();
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}
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std::this_thread::yield();
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}
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if (restart_scan_thread) {
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adapter_scan_thread =
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std::jthread([this](std::stop_token token) { AdapterScanThread(token); });
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restart_scan_thread = false;
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}
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}
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bool GCAdapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
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if (payload_size != static_cast<s32>(adapter_payload.size()) ||
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adapter_payload[0] != LIBUSB_DT_HID) {
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LOG_DEBUG(Input, "Error reading payload (size: {}, type: {:02x})", payload_size,
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adapter_payload[0]);
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if (input_error_counter++ > 20) {
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LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?");
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adapter_input_thread.request_stop();
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restart_scan_thread = true;
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}
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return false;
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}
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input_error_counter = 0;
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return true;
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}
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void GCAdapter::UpdateControllers(const AdapterPayload& adapter_payload) {
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for (std::size_t port = 0; port < pads.size(); ++port) {
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const std::size_t offset = 1 + (9 * port);
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const auto type = static_cast<ControllerTypes>(adapter_payload[offset] >> 4);
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UpdatePadType(port, type);
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if (DeviceConnected(port)) {
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const u8 b1 = adapter_payload[offset + 1];
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const u8 b2 = adapter_payload[offset + 2];
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UpdateStateButtons(port, b1, b2);
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UpdateStateAxes(port, adapter_payload);
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}
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}
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}
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void GCAdapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
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if (pads[port].type == pad_type) {
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return;
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}
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// Device changed reset device and set new type
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pads[port] = {};
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pads[port].type = pad_type;
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}
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void GCAdapter::UpdateStateButtons(std::size_t port, [[maybe_unused]] u8 b1,
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[[maybe_unused]] u8 b2) {
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if (port >= pads.size()) {
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return;
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}
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static constexpr std::array<PadButton, 8> b1_buttons{
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PadButton::ButtonA, PadButton::ButtonB, PadButton::ButtonX, PadButton::ButtonY,
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PadButton::ButtonLeft, PadButton::ButtonRight, PadButton::ButtonDown, PadButton::ButtonUp,
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};
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static constexpr std::array<PadButton, 4> b2_buttons{
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PadButton::ButtonStart,
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PadButton::TriggerZ,
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PadButton::TriggerR,
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PadButton::TriggerL,
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};
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for (std::size_t i = 0; i < b1_buttons.size(); ++i) {
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const bool button_status = (b1 & (1U << i)) != 0;
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const int button = static_cast<int>(b1_buttons[i]);
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SetButton(pads[port].identifier, button, button_status);
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}
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for (std::size_t j = 0; j < b2_buttons.size(); ++j) {
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const bool button_status = (b2 & (1U << j)) != 0;
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const int button = static_cast<int>(b2_buttons[j]);
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SetButton(pads[port].identifier, button, button_status);
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}
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}
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void GCAdapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
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if (port >= pads.size()) {
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return;
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}
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const std::size_t offset = 1 + (9 * port);
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static constexpr std::array<PadAxes, 6> axes{
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PadAxes::StickX, PadAxes::StickY, PadAxes::SubstickX,
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PadAxes::SubstickY, PadAxes::TriggerLeft, PadAxes::TriggerRight,
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};
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for (const PadAxes axis : axes) {
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const auto index = static_cast<std::size_t>(axis);
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const u8 axis_value = adapter_payload[offset + 3 + index];
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if (pads[port].reset_origin_counter <= 18) {
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if (pads[port].axis_origin[index] != axis_value) {
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pads[port].reset_origin_counter = 0;
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}
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pads[port].axis_origin[index] = axis_value;
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pads[port].reset_origin_counter++;
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}
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const f32 axis_status = (axis_value - pads[port].axis_origin[index]) / 110.0f;
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SetAxis(pads[port].identifier, static_cast<int>(index), axis_status);
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}
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}
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void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("yuzu:input:ScanGCAdapter");
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usb_adapter_handle = nullptr;
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pads = {};
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while (!stop_token.stop_requested() && !Setup()) {
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std::this_thread::sleep_for(std::chrono::seconds(2));
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}
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}
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bool GCAdapter::Setup() {
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constexpr u16 nintendo_vid = 0x057e;
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constexpr u16 gc_adapter_pid = 0x0337;
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usb_adapter_handle =
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std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
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if (!usb_adapter_handle->get()) {
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return false;
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}
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if (!CheckDeviceAccess()) {
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usb_adapter_handle = nullptr;
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return false;
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}
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libusb_device* const device = libusb_get_device(usb_adapter_handle->get());
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LOG_INFO(Input, "GC adapter is now connected");
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// GC Adapter found and accessible, registering it
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if (GetGCEndpoint(device)) {
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rumble_enabled = true;
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input_error_counter = 0;
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output_error_counter = 0;
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std::size_t port = 0;
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for (GCController& pad : pads) {
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pad.identifier = {
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.guid = Common::UUID{""},
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.port = port++,
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.pad = 0,
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};
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PreSetController(pad.identifier);
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}
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adapter_input_thread =
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std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); });
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return true;
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}
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return false;
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}
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bool GCAdapter::CheckDeviceAccess() {
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// This fixes payload problems from offbrand GCAdapters
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const s32 control_transfer_error =
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libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
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if (control_transfer_error < 0) {
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LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
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}
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s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0);
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if (kernel_driver_error == 1) {
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kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0);
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if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
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LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}",
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kernel_driver_error);
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}
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}
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if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
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usb_adapter_handle = nullptr;
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return false;
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}
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const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0);
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if (interface_claim_error) {
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LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error);
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usb_adapter_handle = nullptr;
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return false;
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}
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return true;
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}
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bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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libusb_config_descriptor* config = nullptr;
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const int config_descriptor_return = libusb_get_config_descriptor(device, 0, &config);
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if (config_descriptor_return != LIBUSB_SUCCESS) {
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LOG_ERROR(Input, "libusb_get_config_descriptor failed with error = {}",
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config_descriptor_return);
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return false;
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}
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for (u8 ic = 0; ic < config->bNumInterfaces; ic++) {
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const libusb_interface* interfaceContainer = &config->interface[ic];
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for (int i = 0; i < interfaceContainer->num_altsetting; i++) {
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const libusb_interface_descriptor* interface = &interfaceContainer->altsetting[i];
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for (u8 e = 0; e < interface->bNumEndpoints; e++) {
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const libusb_endpoint_descriptor* endpoint = &interface->endpoint[e];
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if ((endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN) != 0) {
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input_endpoint = endpoint->bEndpointAddress;
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} else {
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output_endpoint = endpoint->bEndpointAddress;
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}
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}
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}
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}
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// This transfer seems to be responsible for clearing the state of the adapter
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// Used to clear the "busy" state of when the device is unexpectedly unplugged
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unsigned char clear_payload = 0x13;
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libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload,
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sizeof(clear_payload), nullptr, 16);
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return true;
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}
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bool GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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pads[identifier.port].rumble_amplitude = processed_amplitude;
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return rumble_enabled;
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}
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void GCAdapter::UpdateVibrations() {
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// Use 8 states to keep the switching between on/off fast enough for
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// a human to feel different vibration strenght
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// More states == more rumble strengths == slower update time
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constexpr u8 vibration_states = 8;
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vibration_counter = (vibration_counter + 1) % vibration_states;
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for (GCController& pad : pads) {
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const bool vibrate = pad.rumble_amplitude > vibration_counter;
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vibration_changed |= vibrate != pad.enable_vibration;
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pad.enable_vibration = vibrate;
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}
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SendVibrations();
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}
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void GCAdapter::SendVibrations() {
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if (!rumble_enabled || !vibration_changed) {
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return;
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}
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s32 size{};
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constexpr u8 rumble_command = 0x11;
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const u8 p1 = pads[0].enable_vibration;
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const u8 p2 = pads[1].enable_vibration;
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const u8 p3 = pads[2].enable_vibration;
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const u8 p4 = pads[3].enable_vibration;
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std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
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const int err =
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libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(),
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static_cast<s32>(payload.size()), &size, 16);
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if (err) {
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LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err));
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if (output_error_counter++ > 5) {
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LOG_ERROR(Input, "GC adapter output timeout, Rumble disabled");
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rumble_enabled = false;
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}
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return;
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}
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output_error_counter = 0;
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vibration_changed = false;
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}
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bool GCAdapter::DeviceConnected(std::size_t port) const {
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return pads[port].type != ControllerTypes::None;
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}
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void GCAdapter::Reset() {
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adapter_scan_thread = {};
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adapter_input_thread = {};
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usb_adapter_handle = nullptr;
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pads = {};
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libusb_ctx = nullptr;
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}
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std::vector<Common::ParamPackage> GCAdapter::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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for (std::size_t port = 0; port < pads.size(); ++port) {
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if (!DeviceConnected(port)) {
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continue;
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}
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const std::string name = fmt::format("Gamecube Controller {}", port + 1);
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devices.emplace_back(Common::ParamPackage{
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{"engine", "gcpad"},
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{"display", std::move(name)},
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{"port", std::to_string(port)},
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});
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}
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return devices;
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}
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ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& params) {
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// This list is missing ZL/ZR since those are not considered buttons.
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// We will add those afterwards
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// This list also excludes any button that can't be really mapped
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static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12>
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switch_to_gcadapter_button = {
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std::pair{Settings::NativeButton::A, PadButton::ButtonA},
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{Settings::NativeButton::B, PadButton::ButtonB},
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{Settings::NativeButton::X, PadButton::ButtonX},
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{Settings::NativeButton::Y, PadButton::ButtonY},
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{Settings::NativeButton::Plus, PadButton::ButtonStart},
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{Settings::NativeButton::DLeft, PadButton::ButtonLeft},
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{Settings::NativeButton::DUp, PadButton::ButtonUp},
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{Settings::NativeButton::DRight, PadButton::ButtonRight},
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{Settings::NativeButton::DDown, PadButton::ButtonDown},
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{Settings::NativeButton::SL, PadButton::TriggerL},
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{Settings::NativeButton::SR, PadButton::TriggerR},
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{Settings::NativeButton::R, PadButton::TriggerZ},
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};
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if (!params.Has("port")) {
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return {};
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}
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ButtonMapping mapping{};
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for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) {
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Common::ParamPackage button_params({{"engine", "gcpad"}});
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button_params.Set("port", params.Get("port", 0));
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button_params.Set("button", static_cast<int>(gcadapter_button));
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mapping.insert_or_assign(switch_button, std::move(button_params));
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}
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// Add the missing bindings for ZL/ZR
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static constexpr std::array<std::tuple<Settings::NativeButton::Values, PadButton, PadAxes>, 2>
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switch_to_gcadapter_axis = {
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std::tuple{Settings::NativeButton::ZL, PadButton::TriggerL, PadAxes::TriggerLeft},
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{Settings::NativeButton::ZR, PadButton::TriggerR, PadAxes::TriggerRight},
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};
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for (const auto& [switch_button, gcadapter_buton, gcadapter_axis] : switch_to_gcadapter_axis) {
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Common::ParamPackage button_params({{"engine", "gcpad"}});
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button_params.Set("port", params.Get("port", 0));
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button_params.Set("button", static_cast<s32>(gcadapter_buton));
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button_params.Set("axis", static_cast<s32>(gcadapter_axis));
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button_params.Set("threshold", 0.5f);
|
||||
button_params.Set("range", 1.9f);
|
||||
button_params.Set("direction", "+");
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
AnalogMapping GCAdapter::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
Common::ParamPackage left_analog_params;
|
||||
left_analog_params.Set("engine", "gcpad");
|
||||
left_analog_params.Set("port", params.Get("port", 0));
|
||||
left_analog_params.Set("axis_x", static_cast<int>(PadAxes::StickX));
|
||||
left_analog_params.Set("axis_y", static_cast<int>(PadAxes::StickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", "gcpad");
|
||||
right_analog_params.Set("port", params.Get("port", 0));
|
||||
right_analog_params.Set("axis_x", static_cast<int>(PadAxes::SubstickX));
|
||||
right_analog_params.Set("axis_y", static_cast<int>(PadAxes::SubstickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
std::string GCAdapter::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
return fmt::format("Button {}", params.Get("button", 0));
|
||||
}
|
||||
|
||||
return "Bad GC Adapter";
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
128
src/input_common/drivers/gc_adapter.h
Normal file
128
src/input_common/drivers/gc_adapter.h
Normal file
|
@ -0,0 +1,128 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
struct libusb_context;
|
||||
struct libusb_device;
|
||||
struct libusb_device_handle;
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class LibUSBContext;
|
||||
class LibUSBDeviceHandle;
|
||||
|
||||
class GCAdapter : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit GCAdapter(const std::string input_engine_);
|
||||
~GCAdapter();
|
||||
|
||||
bool SetRumble(const PadIdentifier& identifier,
|
||||
const Input::VibrationStatus vibration) override;
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
std::string GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
enum class PadButton {
|
||||
Undefined = 0x0000,
|
||||
ButtonLeft = 0x0001,
|
||||
ButtonRight = 0x0002,
|
||||
ButtonDown = 0x0004,
|
||||
ButtonUp = 0x0008,
|
||||
TriggerZ = 0x0010,
|
||||
TriggerR = 0x0020,
|
||||
TriggerL = 0x0040,
|
||||
ButtonA = 0x0100,
|
||||
ButtonB = 0x0200,
|
||||
ButtonX = 0x0400,
|
||||
ButtonY = 0x0800,
|
||||
ButtonStart = 0x1000,
|
||||
};
|
||||
|
||||
enum class PadAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
TriggerLeft,
|
||||
TriggerRight,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
enum class ControllerTypes {
|
||||
None,
|
||||
Wired,
|
||||
Wireless,
|
||||
};
|
||||
|
||||
struct GCController {
|
||||
ControllerTypes type = ControllerTypes::None;
|
||||
PadIdentifier identifier{};
|
||||
bool enable_vibration = false;
|
||||
u8 rumble_amplitude{};
|
||||
std::array<u8, 6> axis_origin{};
|
||||
u8 reset_origin_counter{};
|
||||
};
|
||||
|
||||
using AdapterPayload = std::array<u8, 37>;
|
||||
|
||||
void UpdatePadType(std::size_t port, ControllerTypes pad_type);
|
||||
void UpdateControllers(const AdapterPayload& adapter_payload);
|
||||
void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
|
||||
void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
|
||||
|
||||
void AdapterInputThread(std::stop_token stop_token);
|
||||
|
||||
void AdapterScanThread(std::stop_token stop_token);
|
||||
|
||||
bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
|
||||
|
||||
/// For use in initialization, querying devices to find the adapter
|
||||
bool Setup();
|
||||
|
||||
/// Returns true if we successfully gain access to GC Adapter
|
||||
bool CheckDeviceAccess();
|
||||
|
||||
/// Captures GC Adapter endpoint address
|
||||
/// Returns true if the endpoint was set correctly
|
||||
bool GetGCEndpoint(libusb_device* device);
|
||||
|
||||
/// Returns true if there is a device connected to port
|
||||
bool DeviceConnected(std::size_t port) const;
|
||||
|
||||
/// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
void UpdateVibrations();
|
||||
// Updates vibration state of all controllers
|
||||
void SendVibrations();
|
||||
std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
|
||||
std::array<GCController, 4> pads;
|
||||
|
||||
std::jthread adapter_input_thread;
|
||||
std::jthread adapter_scan_thread;
|
||||
bool restart_scan_thread{};
|
||||
|
||||
std::unique_ptr<LibUSBContext> libusb_ctx;
|
||||
|
||||
u8 input_endpoint{0};
|
||||
u8 output_endpoint{0};
|
||||
u8 input_error_counter{0};
|
||||
u8 output_error_counter{0};
|
||||
int vibration_counter{0};
|
||||
|
||||
bool rumble_enabled{true};
|
||||
bool vibration_changed{true};
|
||||
};
|
||||
} // namespace InputCommon
|
320
src/input_common/drivers/tas_input.cpp
Normal file
320
src/input_common/drivers/tas_input.cpp
Normal file
|
@ -0,0 +1,320 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <regex>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs_types.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
|
||||
namespace InputCommon::TasInput {
|
||||
|
||||
enum TasAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
// Supported keywords and buttons from a TAS file
|
||||
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
|
||||
std::pair{"KEY_A", TasButton::BUTTON_A},
|
||||
{"KEY_B", TasButton::BUTTON_B},
|
||||
{"KEY_X", TasButton::BUTTON_X},
|
||||
{"KEY_Y", TasButton::BUTTON_Y},
|
||||
{"KEY_LSTICK", TasButton::STICK_L},
|
||||
{"KEY_RSTICK", TasButton::STICK_R},
|
||||
{"KEY_L", TasButton::TRIGGER_L},
|
||||
{"KEY_R", TasButton::TRIGGER_R},
|
||||
{"KEY_PLUS", TasButton::BUTTON_PLUS},
|
||||
{"KEY_MINUS", TasButton::BUTTON_MINUS},
|
||||
{"KEY_DLEFT", TasButton::BUTTON_LEFT},
|
||||
{"KEY_DUP", TasButton::BUTTON_UP},
|
||||
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
|
||||
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
|
||||
{"KEY_SL", TasButton::BUTTON_SL},
|
||||
{"KEY_SR", TasButton::BUTTON_SR},
|
||||
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
|
||||
{"KEY_HOME", TasButton::BUTTON_HOME},
|
||||
{"KEY_ZL", TasButton::TRIGGER_ZL},
|
||||
{"KEY_ZR", TasButton::TRIGGER_ZR},
|
||||
};
|
||||
|
||||
Tas::Tas(const std::string input_engine_) : InputCommon::InputEngine(input_engine_) {
|
||||
for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
|
||||
PadIdentifier identifier{
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
PreSetController(identifier);
|
||||
}
|
||||
ClearInput();
|
||||
if (!Settings::values.tas_enable) {
|
||||
needs_reset = true;
|
||||
return;
|
||||
}
|
||||
LoadTasFiles();
|
||||
}
|
||||
|
||||
Tas::~Tas() {
|
||||
Stop();
|
||||
};
|
||||
|
||||
void Tas::LoadTasFiles() {
|
||||
script_length = 0;
|
||||
for (size_t i = 0; i < commands.size(); i++) {
|
||||
LoadTasFile(i);
|
||||
if (commands[i].size() > script_length) {
|
||||
script_length = commands[i].size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::LoadTasFile(size_t player_index) {
|
||||
if (!commands[player_index].empty()) {
|
||||
commands[player_index].clear();
|
||||
}
|
||||
std::string file =
|
||||
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
||||
fmt::format("script0-{}.txt", player_index + 1),
|
||||
Common::FS::FileType::BinaryFile);
|
||||
std::stringstream command_line(file);
|
||||
std::string line;
|
||||
int frame_no = 0;
|
||||
while (std::getline(command_line, line, '\n')) {
|
||||
if (line.empty()) {
|
||||
continue;
|
||||
}
|
||||
std::smatch m;
|
||||
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ' ')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
if (seglist.size() < 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
while (frame_no < std::stoi(seglist.at(0))) {
|
||||
commands[player_index].push_back({});
|
||||
frame_no++;
|
||||
}
|
||||
|
||||
TASCommand command = {
|
||||
.buttons = ReadCommandButtons(seglist.at(1)),
|
||||
.l_axis = ReadCommandAxis(seglist.at(2)),
|
||||
.r_axis = ReadCommandAxis(seglist.at(3)),
|
||||
};
|
||||
commands[player_index].push_back(command);
|
||||
frame_no++;
|
||||
}
|
||||
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
|
||||
}
|
||||
|
||||
void Tas::WriteTasFile(std::u8string file_name) {
|
||||
std::string output_text;
|
||||
for (size_t frame = 0; frame < record_commands.size(); frame++) {
|
||||
const TASCommand& line = record_commands[frame];
|
||||
output_text += fmt::format("{} {} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
|
||||
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
|
||||
}
|
||||
const auto bytes_written = Common::FS::WriteStringToFile(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
|
||||
Common::FS::FileType::TextFile, output_text);
|
||||
if (bytes_written == output_text.size()) {
|
||||
LOG_INFO(Input, "TAS file written to file!");
|
||||
} else {
|
||||
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
|
||||
output_text.size());
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::RecordInput(u32 buttons, TasAnalog left_axis, TasAnalog right_axis) {
|
||||
last_input = {
|
||||
.buttons = buttons,
|
||||
.l_axis = FlipAxisY(left_axis),
|
||||
.r_axis = FlipAxisY(right_axis),
|
||||
};
|
||||
}
|
||||
|
||||
TasAnalog Tas::FlipAxisY(TasAnalog old) {
|
||||
return {
|
||||
.x = old.x,
|
||||
.y = -old.y,
|
||||
};
|
||||
}
|
||||
|
||||
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
|
||||
TasState state;
|
||||
if (is_recording) {
|
||||
return {TasState::Recording, 0, record_commands.size()};
|
||||
}
|
||||
|
||||
if (is_running) {
|
||||
state = TasState::Running;
|
||||
} else {
|
||||
state = TasState::Stopped;
|
||||
}
|
||||
|
||||
return {state, current_command, script_length};
|
||||
}
|
||||
|
||||
void Tas::UpdateThread() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
if (is_running) {
|
||||
Stop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_recording) {
|
||||
record_commands.push_back(last_input);
|
||||
}
|
||||
if (needs_reset) {
|
||||
current_command = 0;
|
||||
needs_reset = false;
|
||||
LoadTasFiles();
|
||||
LOG_DEBUG(Input, "tas_reset done");
|
||||
}
|
||||
|
||||
if (!is_running) {
|
||||
ClearInput();
|
||||
return;
|
||||
}
|
||||
if (current_command < script_length) {
|
||||
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
|
||||
size_t frame = current_command++;
|
||||
for (size_t player_index = 0; player_index < commands.size(); player_index++) {
|
||||
TASCommand command{};
|
||||
if (frame < commands[player_index].size()) {
|
||||
command = commands[player_index][frame];
|
||||
}
|
||||
|
||||
PadIdentifier identifier{
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
for (std::size_t i = 0; i < sizeof(command.buttons); ++i) {
|
||||
const bool button_status = (command.buttons & (1U << i)) != 0;
|
||||
const int button = static_cast<int>(i);
|
||||
SetButton(identifier, button, button_status);
|
||||
}
|
||||
SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
|
||||
SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
|
||||
SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
|
||||
SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
|
||||
}
|
||||
} else {
|
||||
is_running = Settings::values.tas_loop.GetValue();
|
||||
current_command = 0;
|
||||
ClearInput();
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::ClearInput() {
|
||||
ResetButtonState();
|
||||
ResetAnalogState();
|
||||
}
|
||||
|
||||
TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ';')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
const float x = std::stof(seglist.at(0)) / 32767.0f;
|
||||
const float y = std::stof(seglist.at(1)) / 32767.0f;
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
u32 Tas::ReadCommandButtons(const std::string& data) const {
|
||||
std::stringstream button_text(data);
|
||||
std::string line;
|
||||
u32 buttons = 0;
|
||||
while (std::getline(button_text, line, ';')) {
|
||||
for (auto [text, tas_button] : text_to_tas_button) {
|
||||
if (text == line) {
|
||||
buttons |= static_cast<u32>(tas_button);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandButtons(u32 buttons) const {
|
||||
std::string returns = "";
|
||||
for (auto [text_button, tas_button] : text_to_tas_button) {
|
||||
if ((buttons & static_cast<u32>(tas_button)) != 0)
|
||||
returns += fmt::format("{};", text_button.substr(4));
|
||||
}
|
||||
return returns.empty() ? "NONE" : returns.substr(2);
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandAxis(TasAnalog analog) const {
|
||||
return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
|
||||
}
|
||||
|
||||
void Tas::StartStop() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
if (is_running) {
|
||||
Stop();
|
||||
} else {
|
||||
is_running = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::Stop() {
|
||||
is_running = false;
|
||||
}
|
||||
|
||||
void Tas::Reset() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
needs_reset = true;
|
||||
}
|
||||
|
||||
bool Tas::Record() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return true;
|
||||
}
|
||||
is_recording = !is_recording;
|
||||
return is_recording;
|
||||
}
|
||||
|
||||
void Tas::SaveRecording(bool overwrite_file) {
|
||||
if (is_recording) {
|
||||
return;
|
||||
}
|
||||
if (record_commands.empty()) {
|
||||
return;
|
||||
}
|
||||
WriteTasFile(u8"record.txt");
|
||||
if (overwrite_file) {
|
||||
WriteTasFile(u8"script0-1.txt");
|
||||
}
|
||||
needs_reset = true;
|
||||
record_commands.clear();
|
||||
}
|
||||
|
||||
} // namespace InputCommon::TasInput
|
200
src/input_common/drivers/tas_input.h
Normal file
200
src/input_common/drivers/tas_input.h
Normal file
|
@ -0,0 +1,200 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_input.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
/*
|
||||
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
|
||||
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
|
||||
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
|
||||
|
||||
A script file has the same format as TAS-nx uses, so final files will look like this:
|
||||
|
||||
1 KEY_B 0;0 0;0
|
||||
6 KEY_ZL 0;0 0;0
|
||||
41 KEY_ZL;KEY_Y 0;0 0;0
|
||||
43 KEY_X;KEY_A 32767;0 0;0
|
||||
44 KEY_A 32767;0 0;0
|
||||
45 KEY_A 32767;0 0;0
|
||||
46 KEY_A 32767;0 0;0
|
||||
47 KEY_A 32767;0 0;0
|
||||
|
||||
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
|
||||
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
|
||||
has. Playback can be started or stopped using CTRL+F5.
|
||||
|
||||
However, for playback to actually work, the correct input device has to be selected: In the Controls
|
||||
menu, select TAS from the device list for the controller that the script should be played on.
|
||||
|
||||
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
|
||||
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
|
||||
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
|
||||
record.txt.
|
||||
|
||||
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
|
||||
P1).
|
||||
*/
|
||||
|
||||
namespace InputCommon::TasInput {
|
||||
|
||||
constexpr size_t PLAYER_NUMBER = 10;
|
||||
|
||||
enum class TasButton : u32 {
|
||||
BUTTON_A = 1U << 0,
|
||||
BUTTON_B = 1U << 1,
|
||||
BUTTON_X = 1U << 2,
|
||||
BUTTON_Y = 1U << 3,
|
||||
STICK_L = 1U << 4,
|
||||
STICK_R = 1U << 5,
|
||||
TRIGGER_L = 1U << 6,
|
||||
TRIGGER_R = 1U << 7,
|
||||
TRIGGER_ZL = 1U << 8,
|
||||
TRIGGER_ZR = 1U << 9,
|
||||
BUTTON_PLUS = 1U << 10,
|
||||
BUTTON_MINUS = 1U << 11,
|
||||
BUTTON_LEFT = 1U << 12,
|
||||
BUTTON_UP = 1U << 13,
|
||||
BUTTON_RIGHT = 1U << 14,
|
||||
BUTTON_DOWN = 1U << 15,
|
||||
BUTTON_SL = 1U << 16,
|
||||
BUTTON_SR = 1U << 17,
|
||||
BUTTON_HOME = 1U << 18,
|
||||
BUTTON_CAPTURE = 1U << 19,
|
||||
};
|
||||
|
||||
struct TasAnalog {
|
||||
float x{};
|
||||
float y{};
|
||||
};
|
||||
|
||||
enum class TasState {
|
||||
Running,
|
||||
Recording,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
class Tas final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Tas(const std::string input_engine_);
|
||||
~Tas();
|
||||
|
||||
/**
|
||||
* Changes the input status that will be stored in each frame
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @param left_axis: value of the left axis
|
||||
* @param right_axis: value of the right axis
|
||||
*/
|
||||
void RecordInput(u32 buttons, TasAnalog left_axis, TasAnalog right_axis);
|
||||
|
||||
// Main loop that records or executes input
|
||||
void UpdateThread();
|
||||
|
||||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
|
||||
void StartStop();
|
||||
|
||||
// Stop the TAS and reverts any controller profile
|
||||
void Stop();
|
||||
|
||||
// Sets the flag to reload the file and start from the begining in the next update
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* Sets the flag to enable or disable recording of inputs
|
||||
* @return Returns true if the current recording status is enabled
|
||||
*/
|
||||
bool Record();
|
||||
|
||||
/**
|
||||
* Saves contents of record_commands on a file
|
||||
* @param overwrite_file: Indicates if player 1 should be overwritten
|
||||
*/
|
||||
void SaveRecording(bool overwrite_file);
|
||||
|
||||
/**
|
||||
* Returns the current status values of TAS playback/recording
|
||||
* @return Tuple of
|
||||
* TasState indicating the current state out of Running ;
|
||||
* Current playback progress ;
|
||||
* Total length of script file currently loaded or being recorded
|
||||
*/
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
||||
|
||||
private:
|
||||
struct TASCommand {
|
||||
u32 buttons{};
|
||||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
|
||||
/// Loads TAS files from all players
|
||||
void LoadTasFiles();
|
||||
|
||||
/** Loads TAS file from the specified player
|
||||
* @param player_index: player number where data is going to be stored
|
||||
*/
|
||||
void LoadTasFile(size_t player_index);
|
||||
|
||||
/** Writes a TAS file from the recorded commands
|
||||
* @param file_name: name of the file to be written
|
||||
*/
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
|
||||
/** Inverts the Y axis polarity
|
||||
* @param old: value of the axis
|
||||
* @return new value of the axis
|
||||
*/
|
||||
TasAnalog FlipAxisY(TasAnalog old);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
||||
* @param line: string containing axis values with the following format "x;y"
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
|
||||
*/
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Parses a string containing the button values. Each button is represented by it's text format
|
||||
* specified in text_to_tas_button array
|
||||
* @param line: string containing button name with the following format "a;b;c;d..."
|
||||
* @return Returns a u32 with each bit representing the status of a button
|
||||
*/
|
||||
u32 ReadCommandButtons(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Reset state of all players
|
||||
*/
|
||||
void ClearInput();
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @return Returns a string with the name of the buttons to be written to the file
|
||||
*/
|
||||
std::string WriteCommandButtons(u32 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @param data: value of the axis
|
||||
* @return A string with the value of the axis to be written to the file
|
||||
*/
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
|
||||
size_t script_length{0};
|
||||
bool is_old_input_saved{false};
|
||||
bool is_recording{false};
|
||||
bool is_running{false};
|
||||
bool needs_reset{false};
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
|
||||
std::vector<TASCommand> record_commands{};
|
||||
size_t current_command{0};
|
||||
TASCommand last_input{}; // only used for recording
|
||||
};
|
||||
} // namespace InputCommon::TasInput
|
Loading…
Add table
Add a link
Reference in a new issue