Manually tweak source formatting and then re-run clang-format
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784b96d87f
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396a8d91a4
169 changed files with 805 additions and 809 deletions
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@ -101,8 +101,9 @@ static const ConsoleCountryInfo COUNTRY_INFO = {{0, 0, 0}, UNITED_STATES_COUNTRY
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* Thanks Normmatt for providing this information
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*/
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static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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{62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, 10.0f, 5.0f, 55.58000183105469f,
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21.56999969482422f}};
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62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f,
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};
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20,
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"STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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@ -110,8 +111,9 @@ static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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static Service::FS::ArchiveHandle cfg_system_save_data_archive;
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static const std::vector<u8> cfg_system_savedata_id = {0x00, 0x00, 0x00, 0x00,
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0x17, 0x00, 0x01, 0x00};
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static const std::vector<u8> cfg_system_savedata_id = {
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0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00,
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};
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void GetCountryCodeString(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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@ -528,8 +530,7 @@ void Init() {
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LoadConfigNANDSaveFile();
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}
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void Shutdown() {
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}
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void Shutdown() {}
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void SetUsername(const std::u16string& name) {
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ASSERT(name.size() <= 10);
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@ -79,7 +79,7 @@ static const std::array<u16, 187> country_codes = {{
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C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
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C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
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C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
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C("SM"), C("VA"), C("BM") // 184-186
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C("SM"), C("VA"), C("BM"), // 184-186
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}};
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/**
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@ -218,8 +218,9 @@ void FormatConfig(Service::Interface* self);
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/**
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* Reads a block with the specified id and flag from the Config savegame buffer
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* and writes the output to output.
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* The input size must match exactly the size of the requested block
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* and writes the output to output. The input size must match exactly the size of the requested
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* block.
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*
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* @param block_id The id of the block we want to read
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* @param size The size of the block we want to read
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* @param flag The requested block must have this flag set
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@ -230,8 +231,8 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output);
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/**
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* Reads data from input and writes to a block with the specified id and flag
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* in the Config savegame buffer.
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* The input size must match exactly the size of the target block
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* in the Config savegame buffer. The input size must match exactly the size of the target block.
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*
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* @param block_id The id of the block we want to write
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* @param size The size of the block we want to write
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* @param flag The target block must have this flag set
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@ -242,8 +243,8 @@ ResultCode SetConfigInfoBlock(u32 block_id, u32 size, u32 flag, const void* inpu
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/**
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* Creates a block with the specified id and writes the input data to the cfg savegame buffer in
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* memory.
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* The config savegame file in the filesystem is not updated.
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* memory. The config savegame file in the filesystem is not updated.
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*
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* @param block_id The id of the block we want to create
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* @param size The size of the block we want to create
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* @param flags The flags of the new block
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/cfg/cfg_i.h"
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#include "core/hle/service/cfg/cfg.h"
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namespace Service {
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namespace CFG {
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/cfg/cfg_s.h"
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#include "core/hle/service/cfg/cfg.h"
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namespace Service {
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namespace CFG {
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/cfg/cfg_u.h"
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#include "core/hle/service/cfg/cfg.h"
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namespace Service {
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namespace CFG {
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