Manually tweak source formatting and then re-run clang-format

This commit is contained in:
Yuri Kunde Schlesner 2016-09-18 18:01:46 -07:00
parent 784b96d87f
commit 396a8d91a4
169 changed files with 805 additions and 809 deletions

View file

@ -136,8 +136,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
SyncDepthWriteMask();
}
RasterizerOpenGL::~RasterizerOpenGL() {
}
RasterizerOpenGL::~RasterizerOpenGL() {}
/**
* This is a helper function to resolve an issue with opposite quaternions being interpolated by
@ -1156,9 +1155,10 @@ void RasterizerOpenGL::SyncBlendColor() {
void RasterizerOpenGL::SyncFogColor() {
const auto& regs = Pica::g_state.regs;
uniform_block_data.data.fog_color = {regs.fog_color.r.Value() / 255.0f,
regs.fog_color.g.Value() / 255.0f,
regs.fog_color.b.Value() / 255.0f};
uniform_block_data.data.fog_color = {
regs.fog_color.r.Value() / 255.0f, regs.fog_color.g.Value() / 255.0f,
regs.fog_color.b.Value() / 255.0f,
};
uniform_block_data.dirty = true;
}

View file

@ -41,12 +41,9 @@ struct ScreenInfo;
* two separate shaders sharing the same key.
*
* We use a union because "implicitly-defined copy/move constructor for a union X copies the object
* representation of X."
* and "implicitly-defined copy assignment operator for a union X copies the object representation
* (3.9) of X."
* = Bytewise copy instead of memberwise copy.
* This is important because the padding bytes are included in the hash and comparison between
* objects.
* representation of X." and "implicitly-defined copy assignment operator for a union X copies the
* object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
* because the padding bytes are included in the hash and comparison between objects.
*/
union PicaShaderConfig {

View file

@ -522,8 +522,8 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
return GetSurface(params, match_res_scale, load_if_create);
}
CachedSurface*
RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTextureConfig& config) {
CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
const Pica::Regs::FullTextureConfig& config) {
Pica::DebugUtils::TextureInfo info =
Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);

View file

@ -212,8 +212,8 @@ public:
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
/// configuration
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config);
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
const Pica::Regs::FramebufferConfig& config);
/// Attempt to get a surface that exactly matches the fill region and format
CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);

View file

@ -293,9 +293,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
case CompareFunc::LessThanOrEqual:
case CompareFunc::GreaterThan:
case CompareFunc::GreaterThanOrEqual: {
static const char* op[] = {
"!=", "==", ">=", ">", "<=", "<",
};
static const char* op[] = {"!=", "==", ">=", ">", "<=", "<"};
unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal;
out += "int(last_tex_env_out.a * 255.0f) " + std::string(op[index]) + " alphatest_ref";
break;

View file

@ -26,7 +26,7 @@ namespace PicaToGL {
inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
static const GLenum filter_mode_table[] = {
GL_NEAREST, // TextureFilter::Nearest
GL_LINEAR // TextureFilter::Linear
GL_LINEAR, // TextureFilter::Linear
};
// Range check table for input
@ -55,7 +55,7 @@ inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
GL_REPEAT, // WrapMode::Repeat
GL_MIRRORED_REPEAT // WrapMode::MirroredRepeat
GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat
};
// Range check table for input
@ -192,7 +192,7 @@ inline GLenum StencilOp(Pica::Regs::StencilAction action) {
GL_DECR, // StencilAction::Decrement
GL_INVERT, // StencilAction::Invert
GL_INCR_WRAP, // StencilAction::IncrementWrap
GL_DECR_WRAP // StencilAction::DecrementWrap
GL_DECR_WRAP, // StencilAction::DecrementWrap
};
// Range check table for input
@ -207,12 +207,16 @@ inline GLenum StencilOp(Pica::Regs::StencilAction action) {
}
inline GLvec4 ColorRGBA8(const u32 color) {
return {{(color >> 0 & 0xFF) / 255.0f, (color >> 8 & 0xFF) / 255.0f,
(color >> 16 & 0xFF) / 255.0f, (color >> 24 & 0xFF) / 255.0f}};
return {{
(color >> 0 & 0xFF) / 255.0f, (color >> 8 & 0xFF) / 255.0f, (color >> 16 & 0xFF) / 255.0f,
(color >> 24 & 0xFF) / 255.0f,
}};
}
inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) {
return {{color.r / 255.0f, color.g / 255.0f, color.b / 255.0f}};
return {{
color.r / 255.0f, color.g / 255.0f, color.b / 255.0f,
}};
}
} // namespace

View file

@ -87,15 +87,13 @@ struct ScreenRectVertex {
* by a 3x2 matrix.
*/
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
std::array<GLfloat, 3 * 2> matrix;
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
matrix[0] = 2.f / width;
matrix[2] = 0.f;
matrix[4] = -1.f;
matrix[1] = 0.f;
matrix[3] = -2.f / height;
matrix[5] = 1.f;
// clang-format off
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
// Last matrix row is implicitly assumed to be [0, 0, 1].
// clang-format on
return matrix;
}
@ -107,8 +105,7 @@ RendererOpenGL::RendererOpenGL() {
}
/// RendererOpenGL destructor
RendererOpenGL::~RendererOpenGL() {
}
RendererOpenGL::~RendererOpenGL() {}
/// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers() {
@ -215,8 +212,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
// Update existing texture
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
// they
// differ from the LCD resolution.
// they differ from the LCD resolution.
// TODO: Applications could theoretically crash Citra here by specifying too large
// framebuffer sizes. We should make sure that this cannot happen.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
@ -231,10 +227,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
}
/**
* Fills active OpenGL texture with the given RGB color.
* Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered
* on.
* This has the added benefit of being *really fast*.
* Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can
* be 1x1 but will stretch across whatever it's rendered on.
*/
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
const TextureInfo& texture) {
@ -424,8 +418,7 @@ void RendererOpenGL::DrawScreens() {
}
/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {
}
void RendererOpenGL::UpdateFramerate() {}
/**
* Set the emulator window to use for renderer
@ -513,5 +506,4 @@ bool RendererOpenGL::Init() {
}
/// Shutdown the renderer
void RendererOpenGL::ShutDown() {
}
void RendererOpenGL::ShutDown() {}

View file

@ -81,11 +81,14 @@ private:
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLShader shader;
std::array<ScreenInfo, 2>
screen_infos; ///< Display information for top and bottom screens respectively
/// Display information for top and bottom screens respectively
std::array<ScreenInfo, 2> screen_infos;
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;
// Shader attribute input indices
GLuint attrib_position;
GLuint attrib_tex_coord;