Manually tweak source formatting and then re-run clang-format
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784b96d87f
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396a8d91a4
169 changed files with 805 additions and 809 deletions
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@ -96,8 +96,8 @@ void ShaderSetup::Setup() {
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) {
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u64 cache_key =
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(Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
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Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)));
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Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
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Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data));
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auto iter = shader_map.find(cache_key);
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if (iter != shader_map.end()) {
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@ -358,8 +358,7 @@ struct ShaderSetup {
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/**
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* Performs any shader unit setup that only needs to happen once per shader (as opposed to once
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* per
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* vertex, which would happen within the `Run` function).
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* per vertex, which would happen within the `Run` function).
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*/
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void Setup();
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@ -80,9 +80,8 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset,
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u32 num_instructions, u32 return_offset,
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u8 repeat_count, u8 loop_increment) {
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program_counter =
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offset -
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1; // -1 to make sure when incrementing the PC we end up at the correct offset
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// -1 to make sure when incrementing the PC we end up at the correct offset
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program_counter = offset - 1;
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ASSERT(call_stack.size() < call_stack.capacity());
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call_stack.push_back(
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{offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
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@ -590,8 +590,7 @@ void JitShader::Compile_RSQ(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitShader::Compile_NOP(Instruction instr) {
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}
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void JitShader::Compile_NOP(Instruction instr) {}
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void JitShader::Compile_END(Instruction instr) {
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ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
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