Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
This commit is contained in:
commit
39c7c1f580
5 changed files with 128 additions and 28 deletions
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@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncLightPosition(7);
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break;
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// Fragment spot lighting direction
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
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SyncLightSpotDirection(0);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
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SyncLightSpotDirection(1);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
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SyncLightSpotDirection(2);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
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SyncLightSpotDirection(3);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
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SyncLightSpotDirection(4);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
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SyncLightSpotDirection(5);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
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SyncLightSpotDirection(6);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
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SyncLightSpotDirection(7);
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break;
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// Fragment lighting light source config
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
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@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
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}
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}
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void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
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const auto& light = Pica::g_state.regs.lighting.light[light_index];
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GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
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light.spot_z / 2047.0f};
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if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
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uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
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uniform_block_data.dirty = true;
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}
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}
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void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
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GLfloat dist_atten_bias =
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Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
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@ -125,6 +125,7 @@ private:
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alignas(16) GLvec3 diffuse;
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alignas(16) GLvec3 ambient;
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alignas(16) GLvec3 position;
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alignas(16) GLvec3 spot_direction; // negated
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GLfloat dist_atten_bias;
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GLfloat dist_atten_scale;
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};
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@ -153,7 +154,7 @@ private:
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};
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static_assert(
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sizeof(UniformData) == 0x3E0,
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sizeof(UniformData) == 0x460,
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"The size of the UniformData structure has changed, update the structure in the shader");
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static_assert(sizeof(UniformData) < 16384,
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"UniformData structure must be less than 16kb as per the OpenGL spec");
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@ -241,6 +242,9 @@ private:
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/// Syncs the specified light's position to match the PICA register
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void SyncLightPosition(int light_index);
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/// Syncs the specified spot light direcition to match the PICA register
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void SyncLightSpotDirection(int light_index);
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/// Syncs the specified light's distance attenuation bias to match the PICA register
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void SyncLightDistanceAttenuationBias(int light_index);
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@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
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state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
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state.lighting.light[light_index].dist_atten_enable =
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!regs.lighting.IsDistAttenDisabled(num);
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state.lighting.light[light_index].spot_atten_enable =
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!regs.lighting.IsSpotAttenDisabled(num);
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}
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state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
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@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
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state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
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state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
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// this is a dummy field due to lack of the corresponding register
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state.lighting.lut_sp.enable = true;
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state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0;
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state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value();
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state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp);
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state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
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state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
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state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
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@ -509,7 +517,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"vec3 light_vector = vec3(0.0);\n"
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"vec3 refl_value = vec3(0.0);\n";
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"vec3 refl_value = vec3(0.0);\n"
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"vec3 spot_dir = vec3(0.0);\n;";
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// Compute fragment normals
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if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
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@ -560,6 +569,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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index = std::string("dot(light_vector, normal)");
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break;
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case LightingRegs::LightingLutInput::SP:
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index = std::string("dot(light_vector, spot_dir)");
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input);
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UNIMPLEMENTED();
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@ -596,21 +609,34 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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else
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out += "light_vector = normalize(" + light_src + ".position + view);\n";
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out += "spot_dir = " + light_src + ".spot_direction;\n";
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// Compute dot product of light_vector and normal, adjust if lighting is one-sided or
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// two-sided
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std::string dot_product = light_config.two_sided_diffuse
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? "abs(dot(light_vector, normal))"
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: "max(dot(light_vector, normal), 0.0)";
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// If enabled, compute spot light attenuation value
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std::string spot_atten = "1.0";
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if (light_config.spot_atten_enable &&
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LightingRegs::IsLightingSamplerSupported(
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lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) {
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std::string index =
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GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input);
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auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num);
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spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " +
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GetLutValue(sampler, index) + ")";
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}
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// If enabled, compute distance attenuation value
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std::string dist_atten = "1.0";
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if (light_config.dist_atten_enable) {
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std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +
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light_src + ".position) + " + light_src + ".dist_atten_bias)";
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index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
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const unsigned lut_num =
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((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num);
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dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index);
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auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
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dist_atten = GetLutValue(sampler, index);
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}
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// If enabled, clamp specular component if lighting result is negative
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@ -711,11 +737,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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// Compute primary fragment color (diffuse lighting) function
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out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " +
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light_src + ".ambient) * " + dist_atten + ";\n";
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light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n";
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// Compute secondary fragment color (specular lighting) function
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out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " +
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clamp_highlights + " * " + dist_atten + ";\n";
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clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n";
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}
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// Sum final lighting result
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@ -967,6 +993,7 @@ struct LightSrc {
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vec3 diffuse;
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vec3 ambient;
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vec3 position;
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vec3 spot_direction;
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float dist_atten_bias;
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float dist_atten_scale;
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};
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@ -93,6 +93,7 @@ union PicaShaderConfig {
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bool directional;
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bool two_sided_diffuse;
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bool dist_atten_enable;
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bool spot_atten_enable;
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} light[8];
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bool enable;
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@ -110,7 +111,7 @@ union PicaShaderConfig {
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bool abs_input;
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Pica::LightingRegs::LightingLutInput type;
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float scale;
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} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
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} lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
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} lighting;
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struct {
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