shader: Partial implementation of LDC

This commit is contained in:
ReinUsesLisp 2021-03-09 17:14:57 -03:00 committed by ameerj
parent ab46371247
commit 3a63fa0477
16 changed files with 405 additions and 50 deletions

View file

@ -104,15 +104,23 @@ void EmitContext::DefineCommonTypes(const Info& info) {
U1 = Name(TypeBool(), "u1");
// TODO: Conditionally define these
AddCapability(spv::Capability::Int16);
AddCapability(spv::Capability::Int64);
U16 = Name(TypeInt(16, false), "u16");
U64 = Name(TypeInt(64, false), "u64");
F32.Define(*this, TypeFloat(32), "f32");
U32.Define(*this, TypeInt(32, false), "u32");
if (info.uses_int8) {
AddCapability(spv::Capability::Int8);
U8 = Name(TypeInt(8, false), "u8");
S8 = Name(TypeInt(8, true), "s8");
}
if (info.uses_int16) {
AddCapability(spv::Capability::Int16);
U16 = Name(TypeInt(16, false), "u16");
S16 = Name(TypeInt(16, true), "s16");
}
if (info.uses_int64) {
AddCapability(spv::Capability::Int64);
U64 = Name(TypeInt(64, false), "u64");
}
if (info.uses_fp16) {
AddCapability(spv::Capability::Float16);
F16.Define(*this, TypeFloat(16), "f16");
@ -151,26 +159,51 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
if (info.constant_buffer_descriptors.empty()) {
return;
}
const Id array_type{TypeArray(U32[1], Constant(U32[1], 4096))};
Decorate(array_type, spv::Decoration::ArrayStride, 4U);
if (True(info.used_constant_buffer_types & IR::Type::U8)) {
DefineConstantBuffers(info, &UniformDefinitions::U8, binding, U8, 'u', sizeof(u8));
DefineConstantBuffers(info, &UniformDefinitions::S8, binding, S8, 's', sizeof(s8));
}
if (True(info.used_constant_buffer_types & IR::Type::U16)) {
DefineConstantBuffers(info, &UniformDefinitions::U16, binding, U16, 'u', sizeof(u16));
DefineConstantBuffers(info, &UniformDefinitions::S16, binding, S16, 's', sizeof(s16));
}
if (True(info.used_constant_buffer_types & IR::Type::U32)) {
DefineConstantBuffers(info, &UniformDefinitions::U32, binding, U32[1], 'u', sizeof(u32));
}
if (True(info.used_constant_buffer_types & IR::Type::F32)) {
DefineConstantBuffers(info, &UniformDefinitions::F32, binding, F32[1], 'f', sizeof(f32));
}
if (True(info.used_constant_buffer_types & IR::Type::U64)) {
DefineConstantBuffers(info, &UniformDefinitions::U64, binding, U64, 'u', sizeof(u64));
}
for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
binding += desc.count;
}
}
void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type,
u32 binding, Id type, char type_char, u32 element_size) {
const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))};
Decorate(array_type, spv::Decoration::ArrayStride, element_size);
const Id struct_type{TypeStruct(array_type)};
Name(struct_type, "cbuf_block");
Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT));
Decorate(struct_type, spv::Decoration::Block);
MemberName(struct_type, 0, "data");
MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
const Id uniform_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
uniform_u32 = TypePointer(spv::StorageClass::Uniform, U32[1]);
const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)};
uniform_types.*member_type = uniform_type;
u32 index{};
for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
const Id id{AddGlobalVariable(uniform_type, spv::StorageClass::Uniform)};
const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, fmt::format("c{}", desc.index));
std::fill_n(cbufs.data() + desc.index, desc.count, id);
index += desc.count;
for (size_t i = 0; i < desc.count; ++i) {
cbufs[desc.index + i].*member_type = id;
}
binding += desc.count;
}
}

View file

@ -10,8 +10,8 @@
#include <sirit/sirit.h>
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::SPIRV {
@ -34,6 +34,16 @@ struct TextureDefinition {
Id type;
};
struct UniformDefinitions {
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U32{};
Id F32{};
Id U64{};
};
class EmitContext final : public Sirit::Module {
public:
explicit EmitContext(const Profile& profile, IR::Program& program);
@ -45,7 +55,10 @@ public:
Id void_id{};
Id U1{};
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U64{};
VectorTypes F32;
VectorTypes U32;
@ -56,10 +69,11 @@ public:
Id false_value{};
Id u32_zero_value{};
Id uniform_u32{};
UniformDefinitions uniform_types;
Id storage_u32{};
std::array<Id, Info::MAX_CBUFS> cbufs{};
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
std::array<Id, Info::MAX_SSBOS> ssbos{};
std::vector<TextureDefinition> textures;
@ -71,6 +85,8 @@ private:
void DefineCommonConstants();
void DefineSpecialVariables(const Info& info);
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
Id type, char type_char, u32 element_size);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
void DefineLabels(IR::Program& program);

View file

@ -34,7 +34,13 @@ void EmitGetPred(EmitContext& ctx);
void EmitSetPred(EmitContext& ctx);
void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
Id EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
void EmitGetAttribute(EmitContext& ctx);
void EmitSetAttribute(EmitContext& ctx);
void EmitGetAttributeIndexed(EmitContext& ctx);

View file

@ -30,17 +30,61 @@ void EmitGetGotoVariable(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
static Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
u32 element_size, const IR::Value& binding, const IR::Value& offset) {
if (!binding.IsImmediate()) {
throw NotImplementedException("Constant buffer indexing");
}
const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
const Id uniform_type{ctx.uniform_types.*member_ptr};
if (!offset.IsImmediate()) {
throw NotImplementedException("Variable constant buffer offset");
Id index{ctx.Def(offset)};
if (element_size > 1) {
const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
}
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
return ctx.OpLoad(result_type, access_chain);
}
const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / 4)};
const Id cbuf{ctx.cbufs[binding.U32()]};
const Id access_chain{ctx.OpAccessChain(ctx.uniform_u32, cbuf, ctx.u32_zero_value, imm_offset)};
return ctx.OpLoad(ctx.U32[1], access_chain);
if (offset.U32() % element_size != 0) {
throw NotImplementedException("Unaligned immediate constant buffer load");
}
const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
return ctx.OpLoad(result_type, access_chain);
}
Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
const Id load{GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
const Id load{GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset);
}
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset);
}
Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.U64, &UniformDefinitions::U64, sizeof(u64), binding, offset);
}
void EmitGetAttribute(EmitContext&) {