shader: Partial implementation of LDC
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ab46371247
commit
3a63fa0477
16 changed files with 405 additions and 50 deletions
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@ -104,15 +104,23 @@ void EmitContext::DefineCommonTypes(const Info& info) {
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U1 = Name(TypeBool(), "u1");
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// TODO: Conditionally define these
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AddCapability(spv::Capability::Int16);
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AddCapability(spv::Capability::Int64);
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U16 = Name(TypeInt(16, false), "u16");
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U64 = Name(TypeInt(64, false), "u64");
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F32.Define(*this, TypeFloat(32), "f32");
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U32.Define(*this, TypeInt(32, false), "u32");
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if (info.uses_int8) {
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AddCapability(spv::Capability::Int8);
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U8 = Name(TypeInt(8, false), "u8");
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S8 = Name(TypeInt(8, true), "s8");
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}
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if (info.uses_int16) {
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AddCapability(spv::Capability::Int16);
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U16 = Name(TypeInt(16, false), "u16");
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S16 = Name(TypeInt(16, true), "s16");
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}
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if (info.uses_int64) {
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AddCapability(spv::Capability::Int64);
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U64 = Name(TypeInt(64, false), "u64");
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}
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if (info.uses_fp16) {
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AddCapability(spv::Capability::Float16);
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F16.Define(*this, TypeFloat(16), "f16");
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@ -151,26 +159,51 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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}
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const Id array_type{TypeArray(U32[1], Constant(U32[1], 4096))};
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Decorate(array_type, spv::Decoration::ArrayStride, 4U);
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if (True(info.used_constant_buffer_types & IR::Type::U8)) {
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DefineConstantBuffers(info, &UniformDefinitions::U8, binding, U8, 'u', sizeof(u8));
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DefineConstantBuffers(info, &UniformDefinitions::S8, binding, S8, 's', sizeof(s8));
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}
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if (True(info.used_constant_buffer_types & IR::Type::U16)) {
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DefineConstantBuffers(info, &UniformDefinitions::U16, binding, U16, 'u', sizeof(u16));
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DefineConstantBuffers(info, &UniformDefinitions::S16, binding, S16, 's', sizeof(s16));
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}
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if (True(info.used_constant_buffer_types & IR::Type::U32)) {
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DefineConstantBuffers(info, &UniformDefinitions::U32, binding, U32[1], 'u', sizeof(u32));
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}
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if (True(info.used_constant_buffer_types & IR::Type::F32)) {
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DefineConstantBuffers(info, &UniformDefinitions::F32, binding, F32[1], 'f', sizeof(f32));
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}
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if (True(info.used_constant_buffer_types & IR::Type::U64)) {
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DefineConstantBuffers(info, &UniformDefinitions::U64, binding, U64, 'u', sizeof(u64));
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}
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for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
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binding += desc.count;
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type,
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u32 binding, Id type, char type_char, u32 element_size) {
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const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))};
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Decorate(array_type, spv::Decoration::ArrayStride, element_size);
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const Id struct_type{TypeStruct(array_type)};
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Name(struct_type, "cbuf_block");
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Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT));
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Decorate(struct_type, spv::Decoration::Block);
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MemberName(struct_type, 0, "data");
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
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const Id uniform_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
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uniform_u32 = TypePointer(spv::StorageClass::Uniform, U32[1]);
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const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
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const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)};
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uniform_types.*member_type = uniform_type;
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u32 index{};
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for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
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const Id id{AddGlobalVariable(uniform_type, spv::StorageClass::Uniform)};
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const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("c{}", desc.index));
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std::fill_n(cbufs.data() + desc.index, desc.count, id);
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index += desc.count;
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for (size_t i = 0; i < desc.count; ++i) {
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cbufs[desc.index + i].*member_type = id;
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}
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binding += desc.count;
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}
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}
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@ -10,8 +10,8 @@
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#include <sirit/sirit.h>
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader::Backend::SPIRV {
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@ -34,6 +34,16 @@ struct TextureDefinition {
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Id type;
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};
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struct UniformDefinitions {
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Id U8{};
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Id S8{};
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Id U16{};
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Id S16{};
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Id U32{};
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Id F32{};
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Id U64{};
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};
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class EmitContext final : public Sirit::Module {
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public:
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explicit EmitContext(const Profile& profile, IR::Program& program);
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@ -45,7 +55,10 @@ public:
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Id void_id{};
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Id U1{};
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Id U8{};
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Id S8{};
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Id U16{};
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Id S16{};
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Id U64{};
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VectorTypes F32;
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VectorTypes U32;
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@ -56,10 +69,11 @@ public:
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Id false_value{};
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Id u32_zero_value{};
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Id uniform_u32{};
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UniformDefinitions uniform_types;
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Id storage_u32{};
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std::array<Id, Info::MAX_CBUFS> cbufs{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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std::array<Id, Info::MAX_SSBOS> ssbos{};
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std::vector<TextureDefinition> textures;
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@ -71,6 +85,8 @@ private:
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void DefineCommonConstants();
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void DefineSpecialVariables(const Info& info);
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void DefineConstantBuffers(const Info& info, u32& binding);
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void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
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Id type, char type_char, u32 element_size);
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding);
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void DefineLabels(IR::Program& program);
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@ -34,7 +34,13 @@ void EmitGetPred(EmitContext& ctx);
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void EmitSetPred(EmitContext& ctx);
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void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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Id EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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void EmitGetAttribute(EmitContext& ctx);
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void EmitSetAttribute(EmitContext& ctx);
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void EmitGetAttributeIndexed(EmitContext& ctx);
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@ -30,17 +30,61 @@ void EmitGetGotoVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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Id EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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static Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
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u32 element_size, const IR::Value& binding, const IR::Value& offset) {
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if (!binding.IsImmediate()) {
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throw NotImplementedException("Constant buffer indexing");
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}
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const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
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const Id uniform_type{ctx.uniform_types.*member_ptr};
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if (!offset.IsImmediate()) {
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throw NotImplementedException("Variable constant buffer offset");
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Id index{ctx.Def(offset)};
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if (element_size > 1) {
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const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
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const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
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index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
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}
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
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return ctx.OpLoad(result_type, access_chain);
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}
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const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / 4)};
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const Id cbuf{ctx.cbufs[binding.U32()]};
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const Id access_chain{ctx.OpAccessChain(ctx.uniform_u32, cbuf, ctx.u32_zero_value, imm_offset)};
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return ctx.OpLoad(ctx.U32[1], access_chain);
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if (offset.U32() % element_size != 0) {
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throw NotImplementedException("Unaligned immediate constant buffer load");
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}
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const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
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return ctx.OpLoad(result_type, access_chain);
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}
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
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return ctx.OpUConvert(ctx.U32[1], load);
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}
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Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)};
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return ctx.OpSConvert(ctx.U32[1], load);
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}
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Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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const Id load{GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)};
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return ctx.OpUConvert(ctx.U32[1], load);
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}
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Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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const Id load{GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)};
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return ctx.OpSConvert(ctx.U32[1], load);
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}
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset);
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}
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset);
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}
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Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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return GetCbuf(ctx, ctx.U64, &UniformDefinitions::U64, sizeof(u64), binding, offset);
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}
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void EmitGetAttribute(EmitContext&) {
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