shader: Partial implementation of LDC

This commit is contained in:
ReinUsesLisp 2021-03-09 17:14:57 -03:00 committed by ameerj
parent ab46371247
commit 3a63fa0477
16 changed files with 405 additions and 50 deletions

View file

@ -10,8 +10,8 @@
#include <sirit/sirit.h>
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::SPIRV {
@ -34,6 +34,16 @@ struct TextureDefinition {
Id type;
};
struct UniformDefinitions {
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U32{};
Id F32{};
Id U64{};
};
class EmitContext final : public Sirit::Module {
public:
explicit EmitContext(const Profile& profile, IR::Program& program);
@ -45,7 +55,10 @@ public:
Id void_id{};
Id U1{};
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U64{};
VectorTypes F32;
VectorTypes U32;
@ -56,10 +69,11 @@ public:
Id false_value{};
Id u32_zero_value{};
Id uniform_u32{};
UniformDefinitions uniform_types;
Id storage_u32{};
std::array<Id, Info::MAX_CBUFS> cbufs{};
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
std::array<Id, Info::MAX_SSBOS> ssbos{};
std::vector<TextureDefinition> textures;
@ -71,6 +85,8 @@ private:
void DefineCommonConstants();
void DefineSpecialVariables(const Info& info);
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
Id type, char type_char, u32 element_size);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
void DefineLabels(IR::Program& program);