shader: Partial implementation of LDC

This commit is contained in:
ReinUsesLisp 2021-03-09 17:14:57 -03:00 committed by ameerj
parent ab46371247
commit 3a63fa0477
16 changed files with 405 additions and 50 deletions

View file

@ -112,7 +112,27 @@ void IREmitter::SetPred(IR::Pred pred, const U1& value) {
}
U32 IREmitter::GetCbuf(const U32& binding, const U32& byte_offset) {
return Inst<U32>(Opcode::GetCbuf, binding, byte_offset);
return Inst<U32>(Opcode::GetCbufU32, binding, byte_offset);
}
UAny IREmitter::GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
bool is_signed) {
switch (bitsize) {
case 8:
return Inst<U32>(is_signed ? Opcode::GetCbufS8 : Opcode::GetCbufU8, binding, byte_offset);
case 16:
return Inst<U32>(is_signed ? Opcode::GetCbufS16 : Opcode::GetCbufU16, binding, byte_offset);
case 32:
return Inst<U32>(Opcode::GetCbufU32, binding, byte_offset);
case 64:
return Inst<U64>(Opcode::GetCbufU64, binding, byte_offset);
default:
throw InvalidArgument("Invalid bit size {}", bitsize);
}
}
F32 IREmitter::GetFloatCbuf(const U32& binding, const U32& byte_offset) {
return Inst<F32>(Opcode::GetCbufF32, binding, byte_offset);
}
U1 IREmitter::GetZFlag() {