shader: Partial implementation of LDC
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16 changed files with 405 additions and 50 deletions
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@ -47,6 +47,9 @@ public:
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void SetGotoVariable(u32 id, const U1& value);
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[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] UAny GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed);
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[[nodiscard]] F32 GetFloatCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] U1 GetZFlag();
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[[nodiscard]] U1 GetSFlag();
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