hid: Use player-defined controller type as PREFERRED_CONTROLLER
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16 changed files with 234 additions and 296 deletions
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@ -60,36 +60,7 @@ constexpr int BUTTON_NS_END = NumButtons;
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constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
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constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
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static const std::array<const char*, NumButtons> mapping = {{
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"button_a",
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"button_b",
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"button_x",
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"button_y",
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"button_lstick",
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"button_rstick",
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"button_l",
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"button_r",
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"button_zl",
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"button_zr",
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"button_plus",
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"button_minus",
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"button_dleft",
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"button_dup",
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"button_dright",
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"button_ddown",
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"button_lstick_left",
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"button_lstick_up",
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"button_lstick_right",
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"button_lstick_down",
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"button_rstick_left",
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"button_rstick_up",
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"button_rstick_right",
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"button_rstick_down",
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"button_sl",
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"button_sr",
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"button_home",
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"button_screenshot",
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}};
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extern const std::array<const char*, NumButtons> mapping;
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} // namespace NativeButton
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@ -105,10 +76,7 @@ constexpr int STICK_HID_BEGIN = LStick;
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constexpr int STICK_HID_END = NumAnalogs;
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constexpr int NUM_STICKS_HID = NumAnalogs;
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static const std::array<const char*, NumAnalogs> mapping = {{
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"lstick",
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"rstick",
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}};
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extern const std::array<const char*, NumAnalogs> mapping;
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} // namespace NativeAnalog
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namespace NativeMouseButton {
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@ -126,13 +94,7 @@ constexpr int MOUSE_HID_BEGIN = Left;
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constexpr int MOUSE_HID_END = NumMouseButtons;
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constexpr int NUM_MOUSE_HID = NumMouseButtons;
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static const std::array<const char*, NumMouseButtons> mapping = {{
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"left",
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"right",
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"middle",
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"forward",
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"back",
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}};
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extern const std::array<const char*, NumMouseButtons> mapping;
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} // namespace NativeMouseButton
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namespace NativeKeyboard {
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