Merge pull request #748 from lioncash/namespace

video_core: Use nested namespaces where applicable
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bunnei 2018-07-21 18:50:14 -07:00 committed by GitHub
commit 3ac736c003
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11 changed files with 24 additions and 48 deletions

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@ -12,8 +12,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
namespace GLShader {
namespace Decompiler {
namespace GLShader::Decompiler {
using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
@ -1845,5 +1844,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
return boost::none;
}
} // namespace Decompiler
} // namespace GLShader
} // namespace GLShader::Decompiler

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@ -12,8 +12,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader {
namespace Decompiler {
namespace GLShader::Decompiler {
using Tegra::Engines::Maxwell3D;
@ -23,5 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
Maxwell3D::Regs::ShaderStage stage,
const std::string& suffix);
} // namespace Decompiler
} // namespace GLShader
} // namespace GLShader::Decompiler