Texture Cache: fix memory managment and optimize scaled downloads, uploads.

This commit is contained in:
Fernando Sahmkow 2021-10-18 22:56:36 +02:00
parent c2ca55c9d5
commit 3b61de74e6
7 changed files with 57 additions and 28 deletions

View file

@ -697,7 +697,7 @@ void Image::UploadMemory(const ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) {
ScaleDown();
ScaleDown(true);
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, map.offset, unswizzled_size_bytes);
@ -725,6 +725,10 @@ void Image::UploadMemory(const ImageBufferMap& map,
void Image::DownloadMemory(ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) {
ScaleDown();
}
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
@ -743,6 +747,9 @@ void Image::DownloadMemory(ImageBufferMap& map,
}
CopyImageToBuffer(copy, map.offset);
}
if (is_rescaled) {
ScaleUp(true);
}
}
GLuint Image::StorageHandle() noexcept {
@ -979,7 +986,7 @@ bool Image::Scale(bool up_scale) {
return true;
}
bool Image::ScaleUp() {
bool Image::ScaleUp(bool ignore) {
if (True(flags & ImageFlagBits::Rescaled)) {
return false;
}
@ -997,7 +1004,11 @@ bool Image::ScaleUp() {
flags &= ~ImageFlagBits::Rescaled;
return false;
}
scale_count++;
has_scaled = true;
if (ignore) {
current_texture = upscaled_backup.handle;
return true;
}
if (!Scale()) {
flags &= ~ImageFlagBits::Rescaled;
return false;
@ -1005,7 +1016,7 @@ bool Image::ScaleUp() {
return true;
}
bool Image::ScaleDown() {
bool Image::ScaleDown(bool ignore) {
if (False(flags & ImageFlagBits::Rescaled)) {
return false;
}
@ -1013,7 +1024,10 @@ bool Image::ScaleDown() {
if (!runtime->resolution.active) {
return false;
}
scale_count++;
if (ignore) {
current_texture = texture.handle;
return true;
}
if (!Scale(false)) {
flags &= ~ImageFlagBits::Rescaled;
return false;

View file

@ -196,9 +196,9 @@ public:
return gl_type;
}
bool ScaleUp();
bool ScaleUp(bool ignore = false);
bool ScaleDown();
bool ScaleDown(bool ignore = false);
private:
void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);