Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
This commit is contained in:
parent
031237e52c
commit
3bc9f5509b
6 changed files with 27 additions and 24 deletions
|
@ -35,26 +35,27 @@
|
|||
#define JAP_DIR "JAP"
|
||||
|
||||
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
|
||||
#define CONFIG_DIR "config"
|
||||
#define GAMECONFIG_DIR "game_config"
|
||||
#define MAPS_DIR "maps"
|
||||
#define CACHE_DIR "cache"
|
||||
#define SDMC_DIR "sdmc"
|
||||
#define EXTSAVEDATA_DIR "extsavedata"
|
||||
#define SAVEDATA_DIR "savedata"
|
||||
#define SAVEDATACHECK_DIR "savedatacheck"
|
||||
#define SYSDATA_DIR "sysdata"
|
||||
#define SYSSAVEDATA_DIR "syssavedata"
|
||||
#define SHADERCACHE_DIR "shader_cache"
|
||||
#define STATESAVES_DIR "state_saves"
|
||||
#define SCREENSHOTS_DIR "screenShots"
|
||||
#define DUMP_DIR "dump"
|
||||
#define DUMP_TEXTURES_DIR "textures"
|
||||
#define DUMP_FRAMES_DIR "frames"
|
||||
#define DUMP_AUDIO_DIR "audio"
|
||||
#define LOGS_DIR "logs"
|
||||
#define SHADERS_DIR "shaders"
|
||||
#define SYSCONF_DIR "sysconf"
|
||||
#define CONFIG_DIR "config"
|
||||
#define GAMECONFIG_DIR "game_config"
|
||||
#define MAPS_DIR "maps"
|
||||
#define CACHE_DIR "cache"
|
||||
#define SDMC_DIR "sdmc"
|
||||
#define EXTSAVEDATA_DIR "sdmc/Nintendo 3DS/extdata"
|
||||
#define SHAREDEXTSAVEDATA_DIR "nand/data/extdata"
|
||||
#define SAVEDATA_DIR "savedata"
|
||||
#define SAVEDATACHECK_DIR "savedatacheck"
|
||||
#define SYSDATA_DIR "sysdata"
|
||||
#define SYSSAVEDATA_DIR "nand/data/sysdata"
|
||||
#define SHADERCACHE_DIR "shader_cache"
|
||||
#define STATESAVES_DIR "state_saves"
|
||||
#define SCREENSHOTS_DIR "screenShots"
|
||||
#define DUMP_DIR "dump"
|
||||
#define DUMP_TEXTURES_DIR "textures"
|
||||
#define DUMP_FRAMES_DIR "frames"
|
||||
#define DUMP_AUDIO_DIR "audio"
|
||||
#define LOGS_DIR "logs"
|
||||
#define SHADERS_DIR "shaders"
|
||||
#define SYSCONF_DIR "sysconf"
|
||||
|
||||
// Filenames
|
||||
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
|
||||
|
|
|
@ -677,6 +677,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
|
|||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
|
||||
paths[D_EXTSAVEDATA] = paths[D_USER_IDX] + EXTSAVEDATA_DIR DIR_SEP;
|
||||
paths[D_SHAREDEXTSAVEDATA] = paths[D_USER_IDX] + SHAREDEXTSAVEDATA_DIR DIR_SEP;
|
||||
paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
|
||||
paths[D_SAVEDATACHECK_IDX] = paths[D_USER_IDX] + SAVEDATACHECK_DIR DIR_SEP;
|
||||
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
|
||||
|
@ -723,6 +724,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
|
|||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
|
||||
paths[D_EXTSAVEDATA] = paths[D_USER_IDX] + EXTSAVEDATA_DIR DIR_SEP;
|
||||
paths[D_SHAREDEXTSAVEDATA] = paths[D_USER_IDX] + SHAREDEXTSAVEDATA_DIR DIR_SEP;
|
||||
paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
|
||||
paths[D_SAVEDATACHECK_IDX] = paths[D_USER_IDX] + SAVEDATACHECK_DIR DIR_SEP;
|
||||
paths[D_SYSSAVEDATA_IDX] = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP;
|
||||
|
|
|
@ -28,6 +28,7 @@ enum {
|
|||
D_SCREENSHOTS_IDX,
|
||||
D_SDMC_IDX,
|
||||
D_EXTSAVEDATA,
|
||||
D_SHAREDEXTSAVEDATA,
|
||||
D_SAVEDATA_IDX,
|
||||
D_SAVEDATACHECK_IDX,
|
||||
D_SYSDATA_IDX,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue