added ability to load AXF files (same as ELF)
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2 changed files with 4 additions and 1 deletions
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@ -142,7 +142,7 @@ void GMainWindow::BootGame(const char* filename)
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void GMainWindow::OnMenuLoadFile()
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.axf *.dat *.bin)"));
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if (filename.size())
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BootGame(filename.toLatin1().data());
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}
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